Difference between revisions of "Marshal (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
Line 11: Line 11:
 
|summary= You are a commander of brave men and women, you lead them to victory or defeat.
 
|summary= You are a commander of brave men and women, you lead them to victory or defeat.
 
|prereqs= Bab +1, Charisma 15
 
|prereqs= Bab +1, Charisma 15
|benefit= See below
+
|benefit= Archetype Feat Bonus are based on Character Level:
|special= If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.   
+
* '''Character Level 1st''': You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level.
 +
* '''Character Level 3rd''': As a standard action, you can grant an ally within close range an additional move action during their next turn. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your [[Charisma]] modifier.
 +
* '''Character Level 8th''': You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your [[Charisma]] bonus. 
 +
* '''Character Level 15th''': You can now grant an extra move action as an immediate action.
 +
|special= If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.   
 
}}
 
}}
  
'''Archetype Feat Bonus are based on HD.'''
 
 
* '''1 HD''': You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level.
 
* '''3 HD''': As a standard action, you can grant an ally within close range an additional move action. You may only use this ability once per encounter.
 
* '''8 HD''': You can have up to two minor aura active at any time. You can now grant an extra move action as a move action instead of a standard action.
 
* '''15 HD''': You can now grant an extra move action as an immediate action instead of a move action.
 
  
  

Revision as of 17:21, 28 August 2017

Homebrew.png
Author: Leziad (talk)
Date Created: July 16, 2012
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Marshal [Archetype] Prerequisites: Bab +1, Charisma 15Benefit: Archetype Feat Bonus are based on Character Level:

  • Character Level 1st: You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level.
  • Character Level 3rd: As a standard action, you can grant an ally within close range an additional move action during their next turn. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your Charisma modifier.
  • Character Level 8th: You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your Charisma bonus.
  • Character Level 15th: You can now grant an extra move action as an immediate action.

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats


Leziad's Homebrew (4520 Articles)
Leziadv
Facts about "Marshal (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 + and Charisma 15 +
RatingUnrated +
SummaryYou are a commander of brave men and women, you lead them to victory or defeat. +
TitleMarshal +
TypeArchetype +