Difference between revisions of "Sublime Grandmaster (3.5e Prestige Class)"

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(Created page with "{{Author |author_name=Leziad |date_created=9th October 2018 |adopter= |date_adopted= |status=Finished |editing= |balance=Very High }} {{3.5e Class Data |summary=A prestige cl...")
 
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In the realm of the sublime way, a few seek to master all discipline while most focus on a few which fit their ways the best. The Sublime Grandmaster take this a step further, by focusing entirely on a single discipline at the cost of her mastery in others. While they retain their learned skills in the discipline mostly left behind, they acheieve true greatness with their chosen discipline.
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In the realm of the Sublime Way, a few seek to master all disciplines, while most focus on a few which fit their ways the best. The Sublime Grandmaster takes this a step further, by focusing entirely on a single discipline at the cost of her mastery in others. While they retain their learned skills in the disciplines mostly left behind, they achieve true greatness with their chosen discipline.
  
 
===Becoming a Sublime Grandmaster===
 
===Becoming a Sublime Grandmaster===
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|otherpower=Initiating
 
|otherpower=Initiating
 
|otherpowerreq=Must be able to initiate a 7th level maneuver and at least two of either 5th of 6th level, all of which must belong to the discipline you wish to master.
 
|otherpowerreq=Must be able to initiate a 7th level maneuver and at least two of either 5th of 6th level, all of which must belong to the discipline you wish to master.
|special=Must study a discipline's founding text for at least six months and train under another Sublime Grandmaster for at least three months. The other Sublime Grandmaster may have mastered another discipline, however it must be similar to the discipline the character wish to master.}}
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|special=Must study a discipline's founding text for at least six months and train under another Sublime Grandmaster for at least three months. The other Sublime Grandmaster may have mastered another discipline; however, it must be similar to the discipline the character wishes to master.}}
  
 
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All of the following are class features of the Sublime Grandmaster.
 
All of the following are class features of the Sublime Grandmaster.
  
'''Maneuvers:''' At 1st level and every level beyond, you gain a new maneuver known from your specialized discipline. You must meet a maneuver’s prerequisite to learn it. You add your full sublime grandmaster levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level and 5th level, you gain an additional maneuver readied per day.
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'''Maneuvers:''' At 1st level and every level beyond, you gain a new maneuver known from your specialized discipline. You must meet a maneuver’s prerequisites to learn it. You add your full sublime grandmaster levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level and 5th level, you gain an additional maneuver readied per day.
  
 
'''Stances Known:''' At 3rd and 5th level, you learn a new martial stance from your specialized disciplines. You must meet a stance’s prerequisite to learn it.  
 
'''Stances Known:''' At 3rd and 5th level, you learn a new martial stance from your specialized disciplines. You must meet a stance’s prerequisite to learn it.  
  
'''{{Anchor|Specialized Discipline}}:''' A 1st level Sublime Grandmaster choose a single discipline, of which she meet the prerequisite of Sublime Grandmaster with. This discipline if now her Specialized Discipline. She gain a +2 bonus on Initiator level and DC when using maneuver of the chosen discipline.  
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'''{{Anchor|Specialized Discipline}}:''' A 1st-level Sublime Grandmaster chooses a single discipline which she meets the prerequisites of Sublime Grandmaster with. This discipline if now her Specialized Discipline. She gain a +2 bonus on Initiator level and DC when using maneuver of the chosen discipline.  
  
'''{{Anchor|Weapon Mastery}}:''' The Sublime Grandmaster gain [[SRD:Weapon Focus|Weapon Focus]] and [[SRD:Weapon Specialization|Weapon Specialization]] with all weapons of her favored discipline. If the Sublime Grandmaster already possess both feat in a weapon, she gain [[SRD:Greater Weapon Focus|Greater Weapon Focus]] with that weapon instead.   
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'''{{Anchor|Weapon Mastery}}:''' The Sublime Grandmaster gains [[SRD:Weapon Focus|Weapon Focus]] and [[SRD:Weapon Specialization|Weapon Specialization]] with all weapons of her favored discipline. If the Sublime Grandmaster already possesses both feat for a weapon, she gains [[SRD:Greater Weapon Focus|Greater Weapon Focus]] with that weapon instead.   
  
'''{{Anchor|Convert Maneuver}} {{Ex}}:''' A 2nd level Sublime Grandmaster is capable of converting any readied maneuver of her specialized discipline into another to a maneuver of equal or lower level also belonging to it.  
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'''{{Anchor|Convert Maneuver}} {{Ex}}:''' A 2nd-level Sublime Grandmaster is capable of converting any readied maneuver of her specialized discipline into another maneuver of equal or lower level also belonging to that discipline.  
  
'''{{Anchor|Counter Mastery}} {{Ex}}:''' A 3rd level Sublime Grandmaster gain an additional immediate action per turn, however it can only be used for [Counter] maneuver from her specialized discipline.
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'''{{Anchor|Counter Mastery}} {{Ex}}:''' A 3rd-level Sublime Grandmaster gains an additional immediate action per turn; however it can only be used to initiate a [Counter] maneuver from her specialized discipline.
  
'''{{Anchor|Superior Stances}} {{Ex}}:''' A 4th level Sublime Grandmaster is able to assume a single stance of her specialized discipline and one from another discipline at the same time.   
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'''{{Anchor|Superior Stances}} {{Ex}}:''' A 4th-level Sublime Grandmaster is able to assume a single stance of her specialized discipline and one from another discipline at the same time.   
  
'''{{Anchor|Supreme Greatness}} {{Ex}}:''' A 5th level Sublime Grandmaster possess incredible skill when using her specialized discipline, when she initiate a strike from her specialized discipline she gain the benefit of Weapon Supremacy<sup>PHB2</sup>.
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'''{{Anchor|Supreme Greatness}} {{Ex}}:''' A 5th-level Sublime Grandmaster possesses incredible skill when using her specialized discipline. When she initiates a strike from her specialized discipline, she gains the benefit of Weapon Supremacy<sup>PHB2</sup>.
  
If another initiator attempt to initiate a maneuver of the Sublime Grandmaster's specialized discipline against her, he must attempt a opposed initiator check. If it fail the maneuver fail to activate, instead a strike become a regular attack and so on.
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If another initiator attempts to initiate a maneuver of the Sublime Grandmaster's specialized discipline against her, he must attempt an opposed initiator level check against her. If the Sublime Grandmaster wins the opposed check, the maneuver fails to activate; a strike becomes a regular attack, a counter fails to function, and so on.
  
  

Revision as of 00:33, 10 September 2018

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Author: Leziad (talk)
Date Created: 9th October 2018
Status: Finished
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A prestige class for mastering a discipline completely.

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13



Martial Maneuvers Full

Sublime Grandmaster

While you were socializing and pillaging treasure, I mastered the way of Shadow Hand!
—Unknown Shadow Hand Grandmaster

In the realm of the Sublime Way, a few seek to master all disciplines, while most focus on a few which fit their ways the best. The Sublime Grandmaster takes this a step further, by focusing entirely on a single discipline at the cost of her mastery in others. While they retain their learned skills in the disciplines mostly left behind, they achieve true greatness with their chosen discipline.

Becoming a Sublime Grandmaster

Entry Requirements  
Base Attack Bonus: +10. 
Skills: Martial Lore 15 Ranks, One Discipline's Skill 15 Ranks. 
Feats: Skill Focus (Discipline's Skill), Weapon Focus (one of the discipline's weapon). 
Initiating: Must be able to initiate a 7th level maneuver and at least two of either 5th of 6th level, all of which must belong to the discipline you wish to master.. 
Special: Must study a discipline's founding text for at least six months and train under another Sublime Grandmaster for at least three months. The other Sublime Grandmaster may have mastered another discipline; however, it must be similar to the discipline the character wishes to master.

Table: The Sublime Grandmaster

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Maneuvers
Known
Maneuvers
Readied
Stances
Known
Fort Ref Will
1st +1 +2 +2 +2 Specialized Discipline, Weapon Mastery 1 0 0
2nd +2 +3 +3 +3 Convert Maneuver 1 1 0
3rd +3 +3 +3 +3 Counter Mastery 1 0 1
4th +4 +4 +4 +4 Superior Stance 1 0 0
5th +5 +4 +4 +4 Supreme Greatness 1 1 1

Class Skills (6 + Int modifier per level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Sublime Grandmaster.

Maneuvers: At 1st level and every level beyond, you gain a new maneuver known from your specialized discipline. You must meet a maneuver’s prerequisites to learn it. You add your full sublime grandmaster levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level and 5th level, you gain an additional maneuver readied per day.

Stances Known: At 3rd and 5th level, you learn a new martial stance from your specialized disciplines. You must meet a stance’s prerequisite to learn it.

Specialized Discipline: A 1st-level Sublime Grandmaster chooses a single discipline which she meets the prerequisites of Sublime Grandmaster with. This discipline if now her Specialized Discipline. She gain a +2 bonus on Initiator level and DC when using maneuver of the chosen discipline.

Weapon Mastery: The Sublime Grandmaster gains Weapon Focus and Weapon Specialization with all weapons of her favored discipline. If the Sublime Grandmaster already possesses both feat for a weapon, she gains Greater Weapon Focus with that weapon instead.

Convert Maneuver (Ex): A 2nd-level Sublime Grandmaster is capable of converting any readied maneuver of her specialized discipline into another maneuver of equal or lower level also belonging to that discipline.

Counter Mastery (Ex): A 3rd-level Sublime Grandmaster gains an additional immediate action per turn; however it can only be used to initiate a [Counter] maneuver from her specialized discipline.

Superior Stances (Ex): A 4th-level Sublime Grandmaster is able to assume a single stance of her specialized discipline and one from another discipline at the same time.

Supreme Greatness (Ex): A 5th-level Sublime Grandmaster possesses incredible skill when using her specialized discipline. When she initiates a strike from her specialized discipline, she gains the benefit of Weapon SupremacyPHB2.

If another initiator attempts to initiate a maneuver of the Sublime Grandmaster's specialized discipline against her, he must attempt an opposed initiator level check against her. If the Sublime Grandmaster wins the opposed check, the maneuver fails to activate; a strike becomes a regular attack, a counter fails to function, and so on.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Leziad's Homebrew (4448 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityMartial Maneuvers +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level13 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble +
Skill Points6 +
SummaryA prestige class for mastering a discipline completely. +
TitleSublime Grandmaster +
Will Save ProgressionGood +