Sublime Grandmaster (3.5e Prestige Class)
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A prestige class for mastering a discipline completely.
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Martial Maneuvers
Full
Sublime Grandmaster[edit]
“ | While you were socializing and pillaging treasure, I mastered the way of Shadow Hand! | ” |
—Unknown Shadow Hand Grandmaster |
In the realm of the Sublime Way, a few seek to master all disciplines, while most focus on a few which fit their ways the best. The Sublime Grandmaster takes this a step further, by focusing entirely on a single discipline at the cost of her mastery in others. While they retain their learned skills in the disciplines mostly left behind, they achieve true greatness with their chosen discipline.
Becoming a Sublime Grandmaster[edit]
Base Attack Bonus: | +10. |
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Skills: | Martial Lore 15 Ranks, One Discipline's Skill 15 Ranks. |
Feats: | Skill Focus (Discipline's Skill), Weapon Focus (one of the discipline's weapon). |
Initiating: | Must be able to initiate a 7th level maneuver and at least two of either 5th or 6th level, all of which must belong to the discipline you wish to master.. |
Special: | Must study a discipline's founding text for at least six months and train under another Sublime Grandmaster for at least three months. The other Sublime Grandmaster may have mastered another discipline; however, it must be similar to the discipline the character wishes to master. |
Level | Base Attack Bonus |
Saving Throws | Special | Maneuvers Known |
Maneuvers Readied |
Stances Known | |||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Specialized Discipline, Weapon Mastery | 1 | 0 | 0 | |||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +3 | Convert Maneuver | 1 | 1 | 0 | |||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | Counter Mastery | 1 | 0 | 1 | |||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +4 | Superior Stance | 1 | 0 | 0 | |||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +4 | Supreme Greatness | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level) |
Class Features[edit]
All of the following are class features of the Sublime Grandmaster.
Maneuvers: At 1st level and every level beyond, you gain a new maneuver known from your specialized discipline. You must meet a maneuver’s prerequisites to learn it. You add your full sublime grandmaster levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level and 5th level, you gain an additional maneuver readied per day.
Stances Known: At 3rd and 5th level, you learn a new martial stance from your specialized disciplines. You must meet a stance’s prerequisite to learn it.
Specialized Discipline: A 1st-level Sublime Grandmaster chooses a single discipline which she meets the prerequisites of Sublime Grandmaster with. This discipline if now her Specialized Discipline. She gain a +2 bonus on Initiator level and DC when using maneuver of the chosen discipline.
Weapon Mastery: The Sublime Grandmaster gains Weapon Focus and Weapon Specialization with all weapons of her favored discipline. If the Sublime Grandmaster already possesses both feat for a weapon, she gains Greater Weapon Focus with that weapon instead.
Convert Maneuver (Ex): A 2nd-level Sublime Grandmaster is capable of converting any readied maneuver of her specialized discipline into another maneuver of equal or lower level also belonging to that discipline.
Counter Mastery (Ex): A 3rd-level Sublime Grandmaster gains an additional immediate action per turn; however it can only be used to initiate a [Counter] maneuver from her specialized discipline.
Superior Stances (Ex): A 4th-level Sublime Grandmaster is able to assume a single stance of her specialized discipline and one from another discipline at the same time.
Supreme Greatness (Ex): A 5th-level Sublime Grandmaster possesses incredible skill when using her specialized discipline. When she initiates a strike from her specialized discipline, she gains the benefit of Weapon SupremacyPHB2.
If another initiator attempts to initiate a maneuver of the Sublime Grandmaster's specialized discipline against her, he must attempt an opposed initiator level check against her. If the Sublime Grandmaster wins the opposed check, the maneuver fails to activate; a strike becomes a regular attack, a counter fails to function, and so on.
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Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Base Attack Bonus Progression | Good + |
Class Ability | Martial Maneuvers + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Prestige Class + |
Length | 5 + |
Minimum Level | 13 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Appraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 6 + |
Summary | A prestige class for mastering a discipline completely. + |
Title | Sublime Grandmaster + |
Will Save Progression | Good + |