Difference between revisions of "Dancing Swordsman (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 12: Line 12:
 
|skill=Perform (Dance)
 
|skill=Perform (Dance)
 
|skill0=Whilst wearing light or no armor, gain +1 AC as a dodge bonus. This increases to +4 AC against attacks of opportunity
 
|skill0=Whilst wearing light or no armor, gain +1 AC as a dodge bonus. This increases to +4 AC against attacks of opportunity
|skill4=You can use Perform (Dance) instead of Acrobatics and in place of CMB for Feint and Reposition.
+
|skill4=You can use Perform (Dance) for Tumble, Balance, Jump and Feint checks.
 
|skill9=Any time you successfully hit an enemy with a Light or Finesse weapon, you may take a 5' step (this counts towards your movement for the round).
 
|skill9=Any time you successfully hit an enemy with a Light or Finesse weapon, you may take a 5' step (this counts towards your movement for the round).
|skill14=When you successfully tumble past an enemy without provoking an an attack of opportunity, that enemy is flat-footed to your next attack this turn.
+
|skill14=If an enemy misses you with an Attack of Opportunity, you can consume an Attack of Opportunity to make a trip or disarm attempt against them.
|skill19=Once per round, after an enemy misses you with an attack you can make an Attack of Opportunity against them.
+
|skill19=You can make a move action in place of a swift action.
 
 
 
This counts as Dodge and Mobility for any requirements.
 
This counts as Dodge and Mobility for any requirements.
 
}}
 
}}

Revision as of 00:04, 12 October 2018

Homebrew.png
Author: Deryago (talk)
Date Created: 11th October 2018
Status: Testing
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Dancing Swordsman [Combat, Skill] Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. Benefits: This is a skill feat that scales with your ranks in Perform (Dance).

  • 0 ranks: Whilst wearing light or no armor, gain +1 AC as a dodge bonus. This increases to +4 AC against attacks of opportunity
  • 4 ranks: You can use Perform (Dance) for Tumble, Balance, Jump and Feint checks.
  • 9 ranks: Any time you successfully hit an enemy with a Light or Finesse weapon, you may take a 5' step (this counts towards your movement for the round).
  • 14 ranks: If an enemy misses you with an Attack of Opportunity, you can consume an Attack of Opportunity to make a trip or disarm attempt against them.
  • 19 ranks: You can make a move action in place of a swift action.

This counts as Dodge and Mobility for any requirements.

Article BalanceHigh +
AuthorDeryago +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SkillPerform (Dance) +
SummaryDance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. +
TitleDancing Swordsman +
TypeCombat + and Skill +