Skill (3.5e Feat Type)

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[Skill] Feats[edit]

Skill feats are a type of scaling feat that grant increasing bonuses based on your ranks in a specific skill. They were created to replace feat chains entirely, in order to make the acquisition of additional thematic ability sets possible at higher levels and grant feat abilities more on par with spellcasting abilities regardless of acquisition level. As a result, they have no prerequisites and provide a significant benefit at whatever level they are taken.

They were originally written up in Races of War, part of the Tome series of Homebrew.

 

Skill Feats

Feat Summary Skill Prerequisites Balance Point
DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? You can try to convince someone of your honesty by flexing your muscles BAB +3, STR 19, Bluff 6 Ranks Moderate
Dancing Swordsman Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. Perform (Dance) None High
Extraordinary Empathy Through deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings. 10 ranks in Heal, Divine Spellcasting None Assigned
Jury-Rigger Sometimes repairs have to be made before you can get to a port, garage, or base. You are an expert at making do on the fly. 4 ranks of Knowledge (Architecture and Engineering) skill, 4 ranks in Craft (Metalworking) (Woodworking) (or similar) skill, Ability to repair constructs as if you had Craft Construct High
Luck of the Monkey You are a bit curious on how monkeys are so lucky. Now you know. Climb Unquantifiable
Strong Diplomacy You can make allies with a show of physical strength BAB +3, Diplomacy 5 Ranks, Strength 15 Moderate
 

Scaling Skill Feats

Feat Summary Skill Prerequisites Balance Point
5-Seconds Cooking The steak, the grain and the egg are in... now where did I put the carton of milk? Craft None Moderate
Acolyte of the Skin Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need. Profession (Tanner) None Moderate
Acquirer's Eye You know what you want, even if other people have it right now. Appraise None High
Acrobatic You can totally flip out and kill someone with your gymnastic prowess. Tumble None High
Airship Pilot You are great at piloting an airship, whether you simply serve as pilot or have a ship of your own. Pilot None Moderate
Alchemical Experimentation You brew strange serums and use yourself as a test subject, either in the cause of Science or for darker ends. Craft (Alchemy) None High
Alertness Your ears are so sharp you probably wouldn't miss your eyes. Listen None Very High
Animal Affinity You're one of those people animals just won't leave alone for no apparent reason. Handle Animal None Very High
Apprentice of the Sublime Way Master the sublime way. Martial Lore None or Sublime Inspired Unquantifiable
Army of Demons You have an army of planar crazy crap. Knowledge (The Planes) None Unquantifiable
Art Major By dabbling in the skilled art of painting you gain some of the powers of the mighty Painter. Profession (Painter) None
Aura of Menace "Hand me my wallet. It's the one that says "Badass motherfucker" on it" Intimidate None Very High
Bag Full of Knick Knacks, Scaling Your bag is always so full of stuff, it insane. Sleight of Hand None Very High
Battlefield Surgeon You like to cut people open with a saw. But it's good for them. Seriously. Heal None Moderate
Bearer of Terror Remember kids! Every man knows when to... RUN LIKE A LITTLE BITCH!" Intimidate None Very High
Beastmaster, Red Rob Version You have a loyal animal companion that shares your adventures. Handle Animal None Very High
Bio-Engineer You can create life and various biological components with both mastery and ease. Knowledge (Nature) None Very High
Brutal Strike Your precision strikes target the enemies’ weak points for massive damage. Hide None Very High
Bureaucrat You have a functioning guild that makes stuff for you and gives you money. Appraise None Unquantifiable
Clockwork Centurion You are served by an array of mechanical and magically-animated servants. Craft None Unquantifiable
Coiled Spring You like to wait for others to act before interfering with them. Tumble None Very High
Combat Casting Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything. Concentration None High
Combat Casting, Red Rob Version You have managed to overcome your crippling personal space issues. Concentration None Very High
Computer Wizard You are a master at working with codes, hacking and other cybernonsense. Program None Moderate
Con Artist You can fool some of the people, all of the time. Bluff None Very High
Con Man Con men are experts at being the "face" of an operation, distracting others or getting places unnoticed. Bluff None High
Connected You have friends in high place, low places too. In fact, it’s surprising anyone dislikes you. Diplomacy None Unquantifiable
Cryptographer You're good at reading things no one intended you to. Decipher Script None Very High
Dark Witness You witnessed some dark cosmological event which left you shaken but now aware of the eldritch truth of the multiverse. Knowledge (The Planes) Must have a Dark Insight score. High
Darkstalker You are one of the creatures creeping and stalking in the night. Hide None Very High
Dashing Swordsman Suits of armour and greatswords are for wimps. Real men wear silk. Tumble None Very High
Deft Fingers Your amazing manual dexterity is the talk of princes and princesses. Sleight of Hand None High
Demolition Expert Thing 'Go Boom!' when you are around, you are a master at explosion and making thing crumble. Knowledge (Engineering) None High
Desert Dweller, Tome You are a desert dude, born and raised. Because of this, you are adept at surviving in harsh conditions. Survival Must have spent at least 1 year in the desert.
Detective You're good at finding things out just by conversing with townsfolk. Gather Information None High
Disabling Strike You are an expert at breaking things. Disable Device None Very High
Dominate Vestige Your mastery of soul binding allow you to make vestiges subservient to you, of course if they do gain control it often mean trouble. Knowledge (The Planes) None High
Doorman You have complete mastery of portals. Open Lock None Very High
Down to Earth Your mind is skeptical towards magic and supernatural things, to the point that you resist them better than others. Concentration Must not have the ability to cast spells. If it later gains it, it loses the benefits of this feat, but another feat of the same type can be chosen. High
Dreadful Demeanor People know you're a badass motherfvcker the instant you enter the room. Intimidate None Very High
Endurance, Grimoire You can carry the heaviest of loads, run for days, and ignore the tightest of armor. Survival None High
Essential Arcanist You wish you were a wizard, but all you've got is the ability to channel souls to gain power. You make do. Knowledge (Arcana) None High
Expanded Knowledge, Scaling You have tons of psionic powers from all over the place. Psicraft None Very High
Expert Counterfeiter You aren't a common forger, you're an artiste. Forgery None Very High
Extraordinary Spell Aim You can sling spells better than the rest. Spellcraft None High
Fabulous Bizarre Spirit Now you can have a D&D Bizarre Adventure! Fabulous! Perform Cha 13 Very High
Fiendbinder You are both extremely capable of binding fiend at your service and fighting them off, both come in handy in your life. Knowledge (The Planes) None
Fire Dancer Dance around your enemies and watch them burn. Inspired by Ignan Soul. Perform (Dance) None High
Focused Psionic Gain scaling bonuses to becoming psionically focused. Autohypnosis Able to manifest 1st level powers, power pool Very High
Forked Tongue You have a forked tongue, which allow to provoke and piss off people off like no others. Bluff None Very High
Fortune's Friend You seem to have luck on your side almost all the time. Profession None Moderate
Friendenstein You get very attached to the results of your experiments. Knowledge(Arcana) Puppet the Dead class feature
Gatecrasher You can go places and break through portals no mortal was meant to enter. Knowledge (The Planes) None Moderate
Ghost Step You might as well be incorporeal for all the noise you make. Move Silently None Very High
Gifts of the Harvest Your ties to the autumn harvest grow deeper and provide you gifts Intimidate Harvestfolk Very High
Hedge Witch You may not be a full hexer, but you certainly picked a trick or two when someone wandered in your abodes. Spellcraft No Levels in the Codex Witch class. Very High
Herb Mixer With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing. Heal Survival 4 Ranks, Craft (Alchemy) 4 Ranks
Incessant Jumper You really hate the ground, and hit it hard with your feet whenever you get the chance. Jump None High
Initiate of the Magnum Opus You receive an increased learning of alchemy through a complete work which will make you an outstanding alchemist. Craft (Alchemy) Int 15+
Innate Invisibility You can conceal yourself from the world. Hide Must have the [Air] subtype Very High
Inquisitor You are an adept at reading the thoughts of those around you, learning the truth and generally snooping around in the brain of people. Sense Motive None Very High
Investigator You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it. Search None High
Invigorating Dance Grant an ally an extra turn through the power of dance. Perform (dance) Bardic music, bardic dance, or virtuous performance Very High
Item Master You make magic items do things you want. Use Magic Device None Moderate
Know-It-All Within you reside great repositories of knowledge just waiting to be called forth. Knowledge (History) None Moderate
Leadership You convince people that obeying you is a good career move. Diplomacy None Unquantifiable
Leap of the Heavens You jump good. Jump None High
Legendary Wrangler No one can tell where you end and your ropes begin. Use Rope None Very High
Lord of Death A whole bunch of skeletons and crap show up to fight under your tattered banner. Knowledge (Religion) None Unquantifiable
Lord of Madness Through research of the dark dreams from beyond, or perhaps you own tainted blood, you have found the way of becoming one of the nightmarish creature itself. Knowledge (Dungeoneering) None Very High
Lorekeeper You are a delving scholar and keeper of knowledge, you acquire ancient lore and unlock the secret of the past. Knowledge None Very High
Mad Corpsecrafter You are a master corpsecrafter, much like Doctor Frankeinstein. Any undead you create are tougher, stronger and overall better. Knowledge (Religion) None
Magical Aptitude You're crazy good at manipulating magic. Spellcraft None Very High
Many-Faced You change identities so often even you don't remember what you look like anymore. Disguise None High
Master Craftsman The items you make are famous around the world for superior craftsmanship. Craft None Unquantifiable
Master of Masks You are a master of masks, you have the ability to summon supernatural masks and gain great powers from them. Perform (Acting or Comedy) None Very High
Master of Terror You scare people so bad they follow you around hoping you won't hurt them. Intimidate None Unquantifiable
Masterwork Smith You are a master smith, crafting items better and faster than any other man or woman. Craft None High
Monster Rancher You can breed and train a large number of crazy beasts. Handle Animal None Unquantifiable
Motivational Performer Your performances inspire your allies beyond what they thought themselves capable of! You're like that Tony Robbins guy or something. Perform Cha 13, Bardic Music class feature
Mounted Combat You are at your best when fighting with an ally that you are sitting on. Ride None High
Music Major Through your performances you are able to evoke physical manifestations. Perform None High
Natural Empath You read people like books. Sense Motive None High
Occultist You play with power not meant to be played with, whether to destroy them or use them for your own gains. Knowledge (Forbidden Lore) None Unquantifiable
Outdoorsman You are a man who lives in nature, separated from the vices of civilization. Survival None Moderate
Overland Rush You've got some distance to cover. Best do it in a montage, it's faster that way. Survival None High
Pathfinder You can find your way even when it would be impossible for others. Survival None Moderate
Perceptive You combine spot and listen to create a new skill called perception, freeing up skill points. Listen 4 ranks, Spot 4 ranks, both must be class skills. Moderate
Perceptive, Falin Version Instead of choosing to listen for something or look for it, you can do both Perception Spot & Listen must be class skills for you High
Persuasive When you tell you people something that contradicts the evidence of their own eyes, they believe you. Diplomacy None Very High
Platformer All those years of saving the princess finally paid off. Too bad that the princess was always in another castle. Jump None Moderate
Pose Expertise You are the master of the dramatic pose, which affects those around you with the power of your fighting spirit. Perform Cha 13 Very High
Professional Luddite You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket. Disable Device None High
Protected by Spirits You are watched over and protected by a Guardian spirit. Knowledge (Religion) None Very High
Psalmist You are an expert singer and use your ability to praise the works of your god. Perform Must worship a god. High
Psionic Precognition Your psionic abilities have granted you significant precognitive powers. Autohypnosis Must be able to manifest at least one power from the Seer discipline list. Very High
Purple Dragon Knight You are a leader among men, disciplined and ready to lead others into battle. Perform (Oratory) None Moderate
Secret Identity You have built up a secret Identity, to help keep your loved ones safe. Disguise None High
Self-Taught Chemist You may not have graduated from the Alchemist College, but your self-taught skills can make a potion or two. Craft (Alchemy) No Levels in the Chemist class. Very High
Shadow Claws Thanks to magic or a curse, you may shape shadowcrafted claws as weapons. Hide None High
Shape of Nature Turn into the beast with in faster and more often. Knowledge (Nature) The ability to use Wildshape Very High
Sharp-Eyed Nothing escapes you. Spot None Very High
Sidestep, Red Rob Version You can avoid attacks using your incredible acrobatics. Tumble None High
Siege Master You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon. Knowledge (Math & Physics) None
Slippery Contortionist Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster." Escape Artist None Very High
Spellbound Familiar You possess the ability to summon a familiar as an extension of your will. Spellcraft None Very High
Spymaster Who are you really? ...No one can tell. Disguise None Moderate
Steady Stance You can fight just about anywhere. Balance None Moderate
Stealthy If someone sees you, you have to kill them. Hide None Very High
Stealthy, Aarnott You combine hide and move silently into a single skill. Hide 4 ranks, Move Silently 4 ranks, both must be class skills. Moderate
Stunt Driver You can perform miracles with a good vehicle or mount. Ride None Very High
Sublime Inspired This feat is designed to add flavor to any class by exploiting one of their given class skills and further expressing said skill through the sublime arts without having to multiclass as a martial adept. the key skill of the respective Martial Discipline if a martial discipline is desired that offers psi-like, spell-like, or supernatural maneuvers; then one must have a feat, racial trait, or class feature that already allows tapping into such energies., Cannot already be a martial adept. Also High
Super Scaler You stick to walls like glue. Or something. Climb None High
Swift Feet People are somewhat irritated by your tendency to walk in circles around them. Tumble None High
Swim Like a Fish You're at least as home in the water as you are on land. Swim None Unquantifiable
Tattooed Monk The mystical tattoos you carve on your body give you strange, arcane powers. None Moderate
Technologist You are an expert at figuring out what technology does and how to make it work. Knowledge (Engineering) None High
Telepathic Collective You have powerful telepathic abilities which you use to organize people and do networking. Psicraft None Very High
Track You feel at home no matter where you are. Survival None High
Tricky Grappler Being a luchador isn't always about having the biggest muscles. Escape Artist Improved Unarmed Strike Very High
Tyrant You push people around and get larger and larger groups trapped in the iron gauntlet of your brutal rule. Intimidate None Unquantifiable
Uncanny Deductions It's the little details that give the most away. Search None Very High
Virtuoso You are a virtuoso, your attract the attention of people and can move heart to hope and despair or perhaps do something truly magical. Perform None Very High
Vital Strike You can pinpoint an enemy's vitals when their guard is down. Move Silently None Very High
Warp Seeker Those pesky teleporting demons and Wizards won't get away from you so easily. Survival None Very High
Willing Influence, Scaling You gain access to great power when you surrender yourself to the influence of vestiges. Knowledge (The Planes) None High



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SummarySkill feats are a type of scaling feat that grant increasing bonuses based on your ranks in a specific skill. +