Difference between revisions of "Talk:Monk, Tome (3.5e Class)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Favor)
m
 
(20 intermediate revisions by 10 users not shown)
Line 1: Line 1:
==Favor==
+
== Ratings ==
 +
{{Rating |rater=TK-Squared
 +
|rating=favor
 +
|reason=The monk not sucking. Always good.
 +
}}
 +
{{Rating |rater=Surgo
 +
|rating=favor
 +
|reason=I don't think I've ever seen anyone who had this class in a game and didn't have an amazing time with it. This is perhaps the most perfect class ever made for D&D.
 +
}}
  
{{RC Favor
+
{{Rating |block=RC
 
|rater=Rithaniel
 
|rater=Rithaniel
|points=2
+
|rating=favor
 
|reason=This class is awesome. It offers such cool abilities, and really captures the feel of the anime, "crouching tiger hidden dragon" monk. It is a truly refreshing and complete reconstructing of the Monk, that should be opennly seen, in all games. It's difficult to not like this class, in the end, and it's abilities are such that people see it in a good way. Favorred}}
 
|reason=This class is awesome. It offers such cool abilities, and really captures the feel of the anime, "crouching tiger hidden dragon" monk. It is a truly refreshing and complete reconstructing of the Monk, that should be opennly seen, in all games. It's difficult to not like this class, in the end, and it's abilities are such that people see it in a good way. Favorred}}
  
{{Rating  
+
{{Rating
 
|rater=Undead Knave  
 
|rater=Undead Knave  
 +
|rating=favor
 +
|reason=This class has a fun flavor and offers many options.  It does a good job at raising the Monk up to Wizard level.}}
 +
 +
{{Rating|
 +
|rater=Wildmage 
 
|rating=like  
 
|rating=like  
|reason=This class has a fun flavor and offers many options.  It does a good job at raising the Monk up to Wizard level.}}
+
|reason=Had a player play this in a campaing of mine, and it worked it was both fun and on line with the other wizard level classes.}}
 +
 
 +
{{Rating |rater= balmz
 +
|rating= Favor
 +
|reason= Like this rework, very well done and makes monk more useful
 +
}}
 +
 
  
 
==Fighting Style Abilities Tree==
 
==Fighting Style Abilities Tree==
Line 17: Line 36:
  
 
::that's what i thought, i just gave the most extreme version of the possible combinations to make sure it was understood what i meant. thanks for the confirmation.--[[User:Azerinth|Azerinth]] 16:07, December 20, 2009 (UTC)
 
::that's what i thought, i just gave the most extreme version of the possible combinations to make sure it was understood what i meant. thanks for the confirmation.--[[User:Azerinth|Azerinth]] 16:07, December 20, 2009 (UTC)
 +
 +
== Sensory stance abilities added ==
 +
 +
One for each level. No, I don't want those lists to bloat endlessly, but I do think those are very in-theme, and help the class feel a bit less limited to me. [[User:Bigode|Bigode]] 22:15, 28 July 2012 (UTC)
 +
 +
:Nice changes, but unfortunately, the page's editing policy as listed in the author template is "Spelling and grammar only". While the authors are noted as not minding whether someone changes their materials, this is part of a highly popular ruleset copied verbatim -- it would be best for the sake of the ruleset's fans to keep its mechanics unaltered. You are, however, free to create a variant on a new page. --[[User:DanielDraco|DanielDraco]] 01:46, 29 July 2012 (UTC)
 +
 +
::I do apologize for having broken the policy as stated at the time. However, we may settle the matter a bit differently, due to various Tome changes and errata around. [[User:Bigode|Bigode]] 02:34, 29 July 2012 (UTC)
 +
 +
:::I'm really glad we had this discussion -- I think this alternate editing policy we can put on stuff is a good idea. [[User:Surgo|Surgo]] 02:43, 29 July 2012 (UTC)
 +
 +
::::For the folks at home baffled by the course of this thread, most of this conversation took place in chat. --[[User:DanielDraco|DanielDraco]]
 +
 +
:::::Should we require people to add themselves as contributors if they make this sort of change? - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup>  03:01, 29 July 2012 (UTC)
 +
 +
== The ancient monk steps in an antimagic field, withering into an old man.  He tries to throw a punch, but seems to forgot how to. ==
 +
 +
As Sulacu pointed out, why is everything in here a (Su)?  For some it makes sense, but why: Armored in Life?  Willow Step?  Fatal Strike (!??!), his FIGHTING STYLES? (all of them), Rain of Flowers, possibly Abundant Leap, Walk of a Thousand Steps, Leap of the Clouds, Master of the Four Seasons (!!!... do you age and die when you enter an AMF?), and... damn, that was nearly all of it.  Only the returning to life and SR really have anything to do with Su.
 +
 +
This all seems like a rather large gaff! -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 02:11, 15 October 2012 (UTC)
 +
 +
:This was actually noted before, and said intentional -- but also said that it wouldn't really mess with anything if you wanted to change it to (Ex). [[User:Surgo|Surgo]] ([[User talk:Surgo|talk]]) 02:30, 15 October 2012 (UTC)
 +
 +
== Unarmed damage progression? ==
 +
 +
Does Fatal Strike ever stop being 1d8 base for a medium creature as you advance in level, or do we use the normal monk unarmed damage chart? {{Unsigned|Chuckg}}
 +
 +
:No, your unarmed damage doesn't advance. It's meant to scale up in power using the fighting styles. [[User:Surgo|Surgo]] ([[User talk:Surgo|talk]]) 23:24, 9 August 2016 (UTC)

Latest revision as of 04:16, 12 January 2019

Ratings[edit]

RatedFavor.png TK-Squared favors this article and rated it 4 of 4!
The monk not sucking. Always good.
RatedFavor.png Surgo favors this article and rated it 4 of 4!
I don't think I've ever seen anyone who had this class in a game and didn't have an amazing time with it. This is perhaps the most perfect class ever made for D&D.


Blocked
RatedFavor.png
Rating
Rithaniel favors this article and rated it 4 of 4!
Block Reason: This is a legacy rating from before our current ratings scale. While the reasons should be valid, it is not counted in the ratings on the article page because of the inaccurate scale.
This class is awesome. It offers such cool abilities, and really captures the feel of the anime, "crouching tiger hidden dragon" monk. It is a truly refreshing and complete reconstructing of the Monk, that should be opennly seen, in all games. It's difficult to not like this class, in the end, and it's abilities are such that people see it in a good way. Favorred


RatedFavor.png Undead Knave favors this article and rated it 4 of 4!
This class has a fun flavor and offers many options. It does a good job at raising the Monk up to Wizard level.


RatedLike.png Wildmage likes this article and rated it 3 of 4.
Had a player play this in a campaing of mine, and it worked it was both fun and on line with the other wizard level classes.


RatedFavor.png balmz favors this article and rated it 4 of 4!
Like this rework, very well done and makes monk more useful


Fighting Style Abilities Tree[edit]

there is an ability at the end of the Grand Master and Master abiliy lists that states rather than an ability of that level the monk may chose two abilities of the next level down. could a monk use a grand master fighting style and pick this option twice, getting four master style abilities and then use each of those four to pick two basic level fighting style abilities a piece, effectively creating a style that consisted of 8 basic level abilities?--Azerinth 08:18, December 20, 2009 (UTC)

I've used it for that. You could even get one Grandmaster, one Master, and two normal abilities for one complete fighting style. Not bad. --Genowhirl 08:41, December 20, 2009 (UTC)
that's what i thought, i just gave the most extreme version of the possible combinations to make sure it was understood what i meant. thanks for the confirmation.--Azerinth 16:07, December 20, 2009 (UTC)

Sensory stance abilities added[edit]

One for each level. No, I don't want those lists to bloat endlessly, but I do think those are very in-theme, and help the class feel a bit less limited to me. Bigode 22:15, 28 July 2012 (UTC)

Nice changes, but unfortunately, the page's editing policy as listed in the author template is "Spelling and grammar only". While the authors are noted as not minding whether someone changes their materials, this is part of a highly popular ruleset copied verbatim -- it would be best for the sake of the ruleset's fans to keep its mechanics unaltered. You are, however, free to create a variant on a new page. --DanielDraco 01:46, 29 July 2012 (UTC)
I do apologize for having broken the policy as stated at the time. However, we may settle the matter a bit differently, due to various Tome changes and errata around. Bigode 02:34, 29 July 2012 (UTC)
I'm really glad we had this discussion -- I think this alternate editing policy we can put on stuff is a good idea. Surgo 02:43, 29 July 2012 (UTC)
For the folks at home baffled by the course of this thread, most of this conversation took place in chat. --DanielDraco
Should we require people to add themselves as contributors if they make this sort of change? - Tarkisflux Talk 03:01, 29 July 2012 (UTC)

The ancient monk steps in an antimagic field, withering into an old man. He tries to throw a punch, but seems to forgot how to.[edit]

As Sulacu pointed out, why is everything in here a (Su)? For some it makes sense, but why: Armored in Life? Willow Step? Fatal Strike (!??!), his FIGHTING STYLES? (all of them), Rain of Flowers, possibly Abundant Leap, Walk of a Thousand Steps, Leap of the Clouds, Master of the Four Seasons (!!!... do you age and die when you enter an AMF?), and... damn, that was nearly all of it. Only the returning to life and SR really have anything to do with Su.

This all seems like a rather large gaff! -- Eiji-kun (talk) 02:11, 15 October 2012 (UTC)

This was actually noted before, and said intentional -- but also said that it wouldn't really mess with anything if you wanted to change it to (Ex). Surgo (talk) 02:30, 15 October 2012 (UTC)

Unarmed damage progression?[edit]

Does Fatal Strike ever stop being 1d8 base for a medium creature as you advance in level, or do we use the normal monk unarmed damage chart? —Preceding unsigned comment added by Chuckg (talkcontribs) at

No, your unarmed damage doesn't advance. It's meant to scale up in power using the fighting styles. Surgo (talk) 23:24, 9 August 2016 (UTC)
FavoredTK-Squared +, Surgo +, Undead Knave + and balmz +
LikedWildmage +
UncountedRatingRithaniel +