Difference between revisions of "Magic Missile Sentry (3.5e Spell)"
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|subschool= | |subschool= | ||
|desc=Force | |desc=Force | ||
− | |lvl=Sorcerer/Wizard 4 | + | |lvl=Ki Master 4, Sorcerer/Wizard 4 |
|comp=V, S, M | |comp=V, S, M | ||
− | |casttime=1 | + | |casttime=1 standard action |
|range=0 ft | |range=0 ft | ||
|dur=10 minute/level (D) | |dur=10 minute/level (D) | ||
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|save=None | |save=None | ||
|sr=See text | |sr=See text | ||
− | |summary=Create a glowing sentry which fires ''[[SRD:Magic Missile|magic missile]]'' spells in your | + | |summary=Create a glowing sentry which fires ''[[SRD:Magic Missile|magic missile]]'' spells in your stead. |
}} | }} | ||
''Sentry here! ...abjurer's dispellin' mah sentry!'' | ''Sentry here! ...abjurer's dispellin' mah sentry!'' | ||
− | You create a glowing sphere of magic which floats in place and fires ''[[SRD:Magic Missile|magic missile]]'' spells in your | + | You create a glowing sphere of magic which floats in place and fires ''[[SRD:Magic Missile|magic missile]]'' spells in your stead. It casts ''[[SRD:Magic Missile|magic missile]]'' at your caster level −2 from its position, and fires all missiles at the closest enemy each round. It has its own spot and listen checks (with a bonus equal to your caster level), darkvision 60 ft, low-light vision, and may be fooled by illusions. It can be directed to fire at a specific target as a move action. It cannot be damaged, but it may be dispelled. |
− | A caster who is | + | A caster who is adjacent to one of his sentries may use a move action to give it an additional missile this round, even if it is over five missiles. Thus a caster level 11th ''magic missile sentry'' can fire up to 7 missiles if the caster uses two move actions to boost it. |
''Material Component:'' A small wooden replica of a turret. | ''Material Component:'' A small wooden replica of a turret. | ||
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+ | {{3.5e Ki Master Spells Breadcrumb}}<br/> | ||
{{3.5e Sorcerer/Wizard Spells Breadcrumb}} | {{3.5e Sorcerer/Wizard Spells Breadcrumb}} | ||
[[Category:3.5e]] | [[Category:3.5e]] |
Latest revision as of 00:01, 19 April 2019
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Evocation [Force] | |
Level: | Ki Master 4, Sorcerer/Wizard 4 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | 0 ft |
Effect: | One magic missile sentry |
Duration: | 10 minute/level (D) |
Saving Throw: | None |
Spell Resistance: | See text |
Sentry here! ...abjurer's dispellin' mah sentry!
You create a glowing sphere of magic which floats in place and fires magic missile spells in your stead. It casts magic missile at your caster level −2 from its position, and fires all missiles at the closest enemy each round. It has its own spot and listen checks (with a bonus equal to your caster level), darkvision 60 ft, low-light vision, and may be fooled by illusions. It can be directed to fire at a specific target as a move action. It cannot be damaged, but it may be dispelled.
A caster who is adjacent to one of his sentries may use a move action to give it an additional missile this round, even if it is over five missiles. Thus a caster level 11th magic missile sentry can fire up to 7 missiles if the caster uses two move actions to boost it.
Material Component: A small wooden replica of a turret.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ki Master
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Force + |
Identifier | 3.5e Spell + |
Level | Ki Master 4 + and Sorcerer/Wizard 4 + |
Range | Other + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
School | Evocation + |
Summary | Create a glowing sentry which fires magic missile spells in your stead. + |
Title | Magic Missile Sentry + |