Difference between revisions of "Forced Regeneration (3.5e Feat)"
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|date_created=12 July 2018 | |date_created=12 July 2018 | ||
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{{3.5e Feat | {{3.5e Feat | ||
|name=Forced Regeneration | |name=Forced Regeneration | ||
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|summary=You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. | |summary=You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. | ||
|prereqs=[[SRD:Regeneration|Regeneration]] or Similar Ability | |prereqs=[[SRD:Regeneration|Regeneration]] or Similar Ability | ||
− | |fluff=The vorpal sword struck true and the villain had been beheaded, just as her body | + | |fluff=The vorpal sword struck true and the villain had been beheaded, but just as her body was about to hit the ground, her head suddenly regrew and many of her wounds closed. |
− | |benefit=As a full-round action you can force your regeneration into overdrive, healing 1d6 hit points per HD instead of the normal amount. At your option you may sacrifice 10 hit points healed through this feat and instead immediately regrow a single limb | + | |benefit=As a full-round action, you can force your regeneration into overdrive, healing 1d6+1 hit points per HD instead of the normal amount. This healing count as magical healing when beneficial. At your option, you may sacrifice 10 hit points healed through this feat and instead immediately regrow a single limb; this can be done multiple times, assuming the healing is sufficient. |
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+ | Once you have used this feat, you must wait 5 rounds before using it again. You may use this feat a number of times per day equal to your 1 + your [[Constitution]] modifier. | ||
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special=}} | + | |special=For a Very High version of this feat, you do not have a daily limit to the uses of this feat.}} |
Latest revision as of 18:21, 5 March 2020
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Forced Regeneration [Monstrous] The vorpal sword struck true and the villain had been beheaded, but just as her body was about to hit the ground, her head suddenly regrew and many of her wounds closed.Prerequisites: Regeneration or Similar AbilityBenefit: As a full-round action, you can force your regeneration into overdrive, healing 1d6+1 hit points per HD instead of the normal amount. This healing count as magical healing when beneficial. At your option, you may sacrifice 10 hit points healed through this feat and instead immediately regrow a single limb; this can be done multiple times, assuming the healing is sufficient.
Once you have used this feat, you must wait 5 rounds before using it again. You may use this feat a number of times per day equal to your 1 + your Constitution modifier.
Special: For a Very High version of this feat, you do not have a daily limit to the uses of this feat.
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Leziadv |
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Regeneration or Similar Ability + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
Summary | You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. + |
Title | Forced Regeneration + |
Type | Monstrous + |