Difference between revisions of "Sacred Geometry (3.5e Feat)"
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|prereqs=Caster level 1st, [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) 1 ranks | |prereqs=Caster level 1st, [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) 1 ranks | ||
|fluff=You wield your magic by making complex geometric symbols. | |fluff=You wield your magic by making complex geometric symbols. | ||
− | |benefit=You cast spells using sacred geometry, a spell cast this way always require somatic component and uses [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) instead of the [[SRD:Concentration Skill|Concentration]] skill. You may lengthen the time required to cast a spell by one step to improve your spells. If you do so you must make a [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below: | + | |benefit=You cast spells using sacred geometry, a spell cast this way always require somatic component and uses [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) instead of the [[SRD:Concentration Skill|Concentration]] skill. You may lengthen the time required to cast a spell by one step (as per [[Channel (3.5e Other)|Lesser Channeling]]) to improve your spells. If you do so you must make a [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below: |
* +1 point of damage per dice. | * +1 point of damage per dice. | ||
* +1 to the spell's DC. | * +1 to the spell's DC. |
Revision as of 18:53, 21 December 2020
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Sacred Geometry [General]
You wield your magic by making complex geometric symbols.Prerequisites: Caster level 1st, Knowledge (Math & Physics) 1 ranksBenefit: You cast spells using sacred geometry, a spell cast this way always require somatic component and uses Knowledge (Math & Physics) instead of the Concentration skill. You may lengthen the time required to cast a spell by one step (as per Lesser Channeling) to improve your spells. If you do so you must make a Knowledge (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below:
- +1 point of damage per dice.
- +1 to the spell's DC.
- +2 to the caster level of the spell for the purpose of determining duration.
Additionally, Knowledge (Math & Physics) is always a class skill for you.
Special: A Wizard or Sorcerer may select this feat as a bonus feat at 1st level instead of their familiar.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Caster level 1st + and Knowledge (Math & Physics) 1 ranks + |
Rated By | The bluez in the dungeon + |
Rating | Rating Pending + |
Summary | You use sacred geometry for your spellcasting. + |
Title | Sacred Geometry + |
Type | General + |