Difference between revisions of "Angel Bells (3.5e Soulmeld)"

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|balance=High
 
|balance=High
 
}}
 
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<onlyinclude>{{3.5e Soulmeld
 
<onlyinclude>{{3.5e Soulmeld
 
|title=Angel Bells
 
|title=Angel Bells
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|summary=You have angelic wings and bells.
 
|summary=You have angelic wings and bells.
 
|fluff=Every time a bell rings, an angel gets its wings.
 
|fluff=Every time a bell rings, an angel gets its wings.
|benefit=You constantly generate ringing chimes that put good-aligned creatures at ease, granting you a +4 morale bonus on all Charisma-related checks. Evil creatures are disturbed and take a -4 morale penalty to Charisma-based checks. However, you have a -4 penalty on [[SRD:Move Silently Skill|Move Silently]] checks. That's just the price you have to pay when you wear bells.
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|benefit=You constantly generate ringing chimes that put good-aligned creatures at ease, granting you and all other good creatures that can hear you a +4 morale bonus on all Charisma-based checks. Evil creatures that can hear you are disturbed and take a &minus;4 morale penalty to Charisma-based checks. However, you take a &minus;4 penalty on [[SRD:Move Silently Skill|Move Silently]] checks. That's just the price you have to pay when you wear bells.
  
 
'''Essentia:''' You gain a +2 bonus to [[SRD:Jump Skill|Jump]] checks per point of invested essentia.
 
'''Essentia:''' You gain a +2 bonus to [[SRD:Jump Skill|Jump]] checks per point of invested essentia.
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|brow=<!-- brow bind option offered by the soulmeld, if any -->
 
|brow=<!-- brow bind option offered by the soulmeld, if any -->
 
|throat=You may unshape this soulmeld to cast [[SRD:Holy Word|''holy word'']] as the spell. Your caster level equals your meldshaper level. Save DC is calculated normally for a soulmeld.
 
|throat=You may unshape this soulmeld to cast [[SRD:Holy Word|''holy word'']] as the spell. Your caster level equals your meldshaper level. Save DC is calculated normally for a soulmeld.
|shoulders=Wings sprout from your shoulderblades, granting you a fly speed of 60 feet plus 10 feet per point of invested essentia with average maneuverability.
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|shoulders=Wings sprout from your shoulderblades, granting you a [[SRD:Fly|fly]] speed of 60 feet plus 10 feet per point of invested essentia with average maneuverability.
|heart=You may unshape this soulmeld to teleport (as the [[SRD:Greater Teleport|''greater teleport'']] spell) up to 1,000 feet away per point of invested essentia.
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|heart=You may unshape this soulmeld to teleport (as the [[SRD:Greater Teleport|''greater teleport'']] spell) up to 1,000 feet per point of invested essentia.
|arms=Your arms become winglike. These wings do not interfere with your weapon usage, and can be raised as a barrier to grant you a +5 shield bonus to AC when using the total defense option. You have a fly speed of twice your land speed, with poor maneuverability, and you need a running start (as if making a Jump check) in order to take off. (Actually, taking off successfully ''does'' require a Jump check against a DC of 20.)
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|arms=Your arms become winglike. These wings do not interfere with your weapon usage, and can be raised as a barrier to grant you a +5 shield bonus to AC when using the total defense option. You have a fly speed of twice your land speed, with poor maneuverability, and you need a running start (as if making a [[SRD:Jump Skill|Jump]] check) in order to take off. (Actually, taking off successfully ''does'' require a Jump check against a DC of 20.)
 
|hands=<!-- hand bind option offered by the soulmeld, if any -->
 
|hands=<!-- hand bind option offered by the soulmeld, if any -->
 
|waist=<!-- waist bind option offered by the soulmeld, if any -->
 
|waist=<!-- waist bind option offered by the soulmeld, if any -->
 
|legs=<!-- leg bind option offered by the soulmeld, if any -->
 
|legs=<!-- leg bind option offered by the soulmeld, if any -->
 
|feet=<!-- feet bind option offered by the soulmeld, if any -->
 
|feet=<!-- feet bind option offered by the soulmeld, if any -->
|soul=You and all good-aligned creatures that can hear your chimes (generally within 100 feet of you) have immunity to fear. Evil-aligned creatures that can hear you must succeed on a Will save or become frightened. Neutral-aligned creatures must succeed on a Will save or become shaken, and have a +2 bonus on their saving throws.
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|soul=You and all good-aligned creatures that can hear your chimes (generally within 100 feet of you) have immunity to fear. Evil-aligned creatures that can hear you must succeed on a [[Will]] save or become [[SRD:Frightened|frightened]]. Neutral-aligned creatures must succeed on a [[Will]] save or become [[SRD:Shaken|shaken]], and have a +2 bonus on their saving throws.
 
|totem=<!-- totem bind option offered by the soulmeld, if any -->
 
|totem=<!-- totem bind option offered by the soulmeld, if any -->
 
}}</onlyinclude>
 
}}</onlyinclude>
  
 
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<references/>
 
----
 
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{{3.5e Soulmeld Breadcrumb}}
 
{{3.5e Soulmeld Breadcrumb}}

Latest revision as of 16:05, 22 December 2020

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Author: Luigifan18 (talk)
Date Created: November 26, 2012
Status: Needs review
Editing: Clarity edits only please
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Angel Bells 
Descriptors: Good, Sonic
Classes: Incarnate
Chakra: Arms, Heart, Shoulders, Soul, Throat
Saving Throw:

Every time a bell rings, an angel gets its wings.

You constantly generate ringing chimes that put good-aligned creatures at ease, granting you and all other good creatures that can hear you a +4 morale bonus on all Charisma-based checks. Evil creatures that can hear you are disturbed and take a −4 morale penalty to Charisma-based checks. However, you take a −4 penalty on Move Silently checks. That's just the price you have to pay when you wear bells.

Essentia: You gain a +2 bonus to Jump checks per point of invested essentia.  

Chakra Bind (Throat)

You may unshape this soulmeld to cast holy word as the spell. Your caster level equals your meldshaper level. Save DC is calculated normally for a soulmeld. 

Chakra Bind (Shoulders)

Wings sprout from your shoulderblades, granting you a fly speed of 60 feet plus 10 feet per point of invested essentia with average maneuverability. 

Chakra Bind (Heart)

You may unshape this soulmeld to teleport (as the greater teleport spell) up to 1,000 feet per point of invested essentia. 

Chakra Bind (Arms)

Your arms become winglike. These wings do not interfere with your weapon usage, and can be raised as a barrier to grant you a +5 shield bonus to AC when using the total defense option. You have a fly speed of twice your land speed, with poor maneuverability, and you need a running start (as if making a Jump check) in order to take off. (Actually, taking off successfully does require a Jump check against a DC of 20.) 

Chakra Bind (Soul)

You and all good-aligned creatures that can hear your chimes (generally within 100 feet of you) have immunity to fear. Evil-aligned creatures that can hear you must succeed on a Will save or become frightened. Neutral-aligned creatures must succeed on a Will save or become shaken, and have a +2 bonus on their saving throws.



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Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
ClassIncarnate +
DescriptorGood + and Sonic +
Identifier3.5e Soulmeld +
Rated ByThe bluez in the dungeon + and Leziad +
RatingRating Pending +
SummaryYou have angelic wings and bells. +
TitleAngel Bells +
TypeArms +, Heart +, Shoulders +, Soul + and Throat +