Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Angel Bells (3.5e Soulmeld) + (You have angelic wings and bells.)
- Hexing Fury (3.5e Alternate Class Feature) + (You have anger issues, which sometime interfere with your ability to cast spells but grant you additional combat might.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Self-Perfection (3.5e Maneuver) + (You have augmented your body to breach beyond human limits and achieve anything!)
- Bad Breath (3.5e Trait) + (You have bad breath. It is bad for speaking, and an insulting weapon.)
- Burn Scars (3.5e Flaw) + (You have bad burn scars, which ache and have a bad habit of getting infected. Even through the years, they never seemed to have fully healed.)
- Publication:Grim-N-Gritty/Appendix 4/Basic Breaking Strikes (3.5e Feat) + (You have basic training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Flanking Master (3.5e Feat) + (You have become adept at Flanking your opponents, which grants you a myriad of benefits.)
- Sidestep (3.5e Feat) + (You have become so reactive you may now take a 5 foot step every time you dodge an attack.)
- Witchlight Hand (background) (5e) + (You have been a part of the [[Witchlight Carnival (5e)|Witchlight Carnival]])
- Poisoned Blood (3.5e Flaw) + (You have been afflicted with a terrible poison, which damaged your own resistance to poison and is slowly killing you.)
- Zombie-Bitten (3.5e Trait) + (You have been bitten by a zombie, resulting in a partial transformation.)
- God's Grace (3.5e Feat) + (You have been blessed by the gods and you can easily show for it.)
- Addled Mind (3.5e Flaw) + (You have been dominated for quite some time, resulting in a reduced sense of self and a weakened identity. You often dissociate for large periods of time and do not take care of yourself as much as you should, as you are insensitive to your own needs.)
- Wings of Compassion (3.5e Feat) + (You have been graced with the ability to fly.)
- Mental Conditioning (3.5e Flaw) + (You have been heavily mentally conditioned, to the point you follow a set of rules and obey to a command word.)
- Host Zonder Core (3.5e Feat) + (You have been infected, willingly or not, by a small Zonder Core. As it starts to take over your body, you start to gain powers associated with the Zonder.)
- Infusion of Elemental Essence (3.5e Feat) + (You have been infused with the power of one of the elemental planes, granting you an affinity for that element and a small degree of magical power.)
- Impendo Tradition (3.5e Feat) + (You have been schooled in the ways of the extending of, adding to, or changing spells, in ways others would find difficult.)
- Assassination Training (3.5e Feat) + (You have been trained in the art of the swift, stealthy kill.)
- Pugilist (3.5e Feat) + (You have been trained in the unarmed arts, be it through bar brawls, instinct, or rigorous training.)
- Harsh Training (3.5e Feat) + (You have been trained since childhood to do dangerous stuff.)
- Soldier (One) + (You have been trained to fight as part of a military organization.)
- Terrified (3.5e Flaw) + (You have been traumatized by past events, which may have led you to start adventuring, but it still carries deep scar within yourself.)
- Obsessive Revenge (3.5e Flaw) + (You have been wronged in the past, and cannot let it go. To the point where unless you are fighting for your life, you see little interest in other opponents.)