Difference between revisions of "Deformity, Winged Arms (3.5e Feat)"
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Winged Arms [Deformity] Not having arms was no problem for the monk, while its wings were very useful for jumping on unsuspecting enemies.Prerequisites: Character Level 6, must have arms, Willing DeformityBoVDBenefit: You transformed your arms into crude wings, gaining a +5 to Jump checks and the ability to reduce falling damage to 1d6, regardless the distance you fall, and even if uncoscious.
At 10 HD you gain a flight speed equal to 30 feet (9 meters) with average maneuverability.
You lose your hands, and with those the ability to wield or manipulate weapons or objects and to use somatic components.
Special: If you have the feat Preying Talons, you may use your wings as feral strikes in the form of slam attacks that deal 1d6 of bludgeoning damage, with a 20/x2 critical threat.
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Article Balance | High + |
Author | the bluez in the dungeon + |
Identifier | 3.5e Feat + |
Prerequisite | Character Level 6 +, must have arms + and Willing DeformityBoVD + |
Rating | Undiscussed + |
Summary | Your arms are feathered or have membranes, at the cost of losing your hands + |
Title | Deformity, Winged Arms + |
Type | Deformity + |