Difference between revisions of "Ambusher of Ruin (3.5e Maneuver)"
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Outside of combat you just need one minute of concentration to do so. | Outside of combat you just need one minute of concentration to do so. | ||
− | This bonus doesn't stack with any already existing bane quality.</onlyinclude> | + | This bonus doesn't stack with any already existing bane quality. |
− | }} | + | }}</onlyinclude> |
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+ | ---- | ||
+ | {{3.5e Maneuvers Breadcrumb}} → [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria]] | ||
+ | [[Category:3.5e]] | ||
+ | [[Category:User]] | ||
+ | [[Category:Maneuver]] | ||
+ | [[Category:Complete Sublime]] |
Latest revision as of 03:18, 20 January 2023
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Ars Venatoria (Stance) | |
Level: | 2 |
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Prerequisite: | One Ars Venatoria maneuver |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | Self |
One weapon that you currently wield counts as bane weapon for one type of creatures (chosen when you enter the first time that day in this stance).
In combat you may change the creature type to which it applies to with a move action and a Survival check with DC 25. If you succeed you may choose another kind of creature for the bane quality.
Outside of combat you just need one minute of concentration to do so.
This bonus doesn't stack with any already existing bane quality.
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