Difference between revisions of "Baleful Polyray (3.5e Spell)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=16th November 2018
 
|date_created=16th November 2018
|status=Finished
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|status=Complete
|balance=Very High
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|balance=Very High}}
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''This is meant as a homebrew replacement for the [[SRD:Baleful Polymorph|baleful polymorph]] spell.''
 
''This is meant as a homebrew replacement for the [[SRD:Baleful Polymorph|baleful polymorph]] spell.''
 
<onlyinclude>{{3.5e Spell
 
<onlyinclude>{{3.5e Spell
|name=Baleful Polymorph
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|name=Baleful Polyray
 
|school=Transmutation
 
|school=Transmutation
 
|subschool=
 
|subschool=
|desc=Animal
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|desc=Curse
|lvl=Druid 5, Patron Witch 5, Sorcerer/Wizard 5
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|lvl=Druid 4, Sorcerer/Wizard 4, Witch 4
 
|comp=V, S
 
|comp=V, S
 
|casttime=1 Standard Action
 
|casttime=1 Standard Action
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|tsea=e
 
|tsea=e
 
|subj=Ray
 
|subj=Ray
|save=[[Fortitude]] Negate, [[Will]] Partial (See text)
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|save=[[Fortitude]] Half, [[Will]] Partial (See text)
 
|sr=Yes
 
|sr=Yes
|summary=
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|summary=A variant of the ''Baleful Polymorph'' spell.}}
}}
 
  
 
''It was but with a twitch of the finger, that the witch turned the knight into a badger.''
 
''It was but with a twitch of the finger, that the witch turned the knight into a badger.''
  
Upon completing this spell, caster fire a small purple ray from her finger, the creature struck by the ray must succeed a [[Fortitude]] save or transform into a small or smaller [[SRD:Animal Type|animal]] (or vermin) of no more than 1 [[SRD:Hit Dice|HD]] (such as a [[SRD:Dog|dog]], [[SRD:Lizard|lizard]], [[SRD:Monkey|monkey]], or [[SRD:Toad|toad]]) or into a tiny [[SRD:Animated Object|animated object]], the form taken is chosen when the spell is cast.
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Upon completing this spell, the caster fires a small purple ray from her finger, the creature struck by the ray has its body contort and morphs under its magic. A creature struck by the ray takes 1d6 damage per caster level (maximum of 15d6) and become [[SRD:Staggered|staggered]] for 1 round. A successful [[Fortitude]] save halves the damage and negates the staggering effect.
  
The subject takes on all the statistics and special abilities of an average member of the new form in place of its own, it however retain it own mind (alignment, mental ability scores, languages and such) but otherwise lose all of it abilities. After 24 consecutive hours in this form, the target must make a [[Will]] save or become a regular animal or object, the curse may still be removed allowing them to return to their former self.
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A creature reduced to 0 hit points or lower by this spell does not dies, it instead transform into a small or smaller [[SRD:Animal Type|animal]] (or vermin) of no more than 1 [[SRD:Hit Dice|HD]] (such as a [[SRD:Dog|dog]], [[SRD:Lizard|lizard]], [[SRD:Monkey|monkey]], or [[SRD:Toad|toad]]) or into a tiny [[SRD:Animated Object|animated object]], the form taken is chosen when the spell is cast. The subject takes on all the statistics and special abilities of an average member of the new form in place of its own, it however retains its own mind (alignment, mental ability scores, will save, languages and such) but otherwise loses all of its abilities. All of the affected creature's equipment falls at its feet as it transforms.
  
A [[SRD:Break Enchantment|''break enchantment'']] or [[SRD:Remove Curse|''remove curse'']] spell immediately end the effect and return the creature to it true form, otherwise the effect may be dispelled as normal.
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A [[SRD:Break Enchantment|''break enchantment'']] or [[SRD:Remove Curse|''remove curse'']] spell immediately ends the effect and returns the creature to its true form, otherwise the effect may be dispelled as normal.  The creature returns to its original form with a number of hit points equal to its hit dice. If the affected creature is slain or broken (in the case of an object) while transformed  it does not revert to its original form. After 24 consecutive hours in this form, the affected creature must make a [[Will]] save or become a regular animal or object of its kind. The curse may still be removed allowing them to return to their former self.
  
[[SRD:Incorporeal Subtype|Incorporeal]] or [[SRD:Gaseous Form|gaseous]] creatures are immune to ''baleful polymorph'', and a creature with the [[SRD:Shapechanger Subtype|shapechanger]] subtype (such as a [[SRD:Lycanthrope|lycanthrope]] or a [[SRD:Doppelganger|doppelganger]]) can revert to its natural form as a [[SRD:Standard Actions|standard action]] (which ends the spell’s effect)
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[[SRD:Incorporeal Subtype|Incorporeal]] or [[SRD:Gaseous Form|gaseous]] creatures are immune to ''baleful polymorph'', and a creature with the [[SRD:Shapechanger Subtype|shapechanger]] subtype (such as a [[SRD:Lycanthrope|lycanthrope]] or a [[SRD:Doppelganger|doppelganger]]) can revert to its natural form as a [[SRD:Standard Actions|standard action]] (which ends the spell’s effect).
  
  
 
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{{3.5e Druid Spells Breadcrumb}}<br/>
 
{{3.5e Druid Spells Breadcrumb}}<br/>
{{3.5e Patron Witch Spells Breadcrumb}}<br/>
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<!--repeat for every class which can cast this spell--><br/>
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 08:19, 18 November 2023

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Author: Leziad (talk)
Date Created: 16th November 2018
Status: Complete
Editing: Clarity edits only please
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This is meant as a homebrew replacement for the baleful polymorph spell.


Baleful Polyray
Transmutation [Curse]
Level: Druid 4, Sorcerer/Wizard 4, Witch 4
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Permanent
Saving Throw: Fortitude Half, Will Partial (See text)
Spell Resistance: Yes

It was but with a twitch of the finger, that the witch turned the knight into a badger.

Upon completing this spell, the caster fires a small purple ray from her finger, the creature struck by the ray has its body contort and morphs under its magic. A creature struck by the ray takes 1d6 damage per caster level (maximum of 15d6) and become staggered for 1 round. A successful Fortitude save halves the damage and negates the staggering effect.

A creature reduced to 0 hit points or lower by this spell does not dies, it instead transform into a small or smaller animal (or vermin) of no more than 1 HD (such as a dog, lizard, monkey, or toad) or into a tiny animated object, the form taken is chosen when the spell is cast. The subject takes on all the statistics and special abilities of an average member of the new form in place of its own, it however retains its own mind (alignment, mental ability scores, will save, languages and such) but otherwise loses all of its abilities. All of the affected creature's equipment falls at its feet as it transforms.

A break enchantment or remove curse spell immediately ends the effect and returns the creature to its true form, otherwise the effect may be dispelled as normal. The creature returns to its original form with a number of hit points equal to its hit dice. If the affected creature is slain or broken (in the case of an object) while transformed it does not revert to its original form. After 24 consecutive hours in this form, the affected creature must make a Will save or become a regular animal or object of its kind. The curse may still be removed allowing them to return to their former self.

Incorporeal or gaseous creatures are immune to baleful polymorph, and a creature with the shapechanger subtype (such as a lycanthrope or a doppelganger) can revert to its natural form as a standard action (which ends the spell’s effect).



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Leziad's Homebrew (4518 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorCurse +
Identifier3.5e Spell +
LevelDruid 4 +, Sorcerer/Wizard 4 + and Witch 4 +
RangeClose +
RatingUnrated +
SchoolTransmutation +
SummaryA variant of the Baleful Polymorph spell. +
TitleBaleful Polyray +