Difference between revisions of "Summon Self (3.5e Spell)"

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|school=Conjuration
 
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|subschool=Summoning
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|desc=Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)
|lvl=Sorcerer/Wizard 5, Cleric 5, Druid 5
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|lvl=Sorcerer/Wizard 5, Cleric 5, Bard 5, Druid 5
 
|comp=V, S, F/DF
 
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This spell summons you. You appear where you designate and act immediately. Since this is not a copy of you, but is actually the real thing, you disappear from your old space as you appear in the designated space.
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This spell summons you. You appear where you designate. Since this is not a copy of you, but is actually the real thing, you disappear from your old space as you appear in the designated space.
  
 
While summoned, you cannot summon or otherwise conjure another creature, nor can you use any teleportation or planar travel abilities. You cannot be summoned into an environment that cannot support you. Just like with any other Summoning spell, you refuse to cast any spells that cost XP, or use spell-like abilities that would cost XP if they were spells.
 
While summoned, you cannot summon or otherwise conjure another creature, nor can you use any teleportation or planar travel abilities. You cannot be summoned into an environment that cannot support you. Just like with any other Summoning spell, you refuse to cast any spells that cost XP, or use spell-like abilities that would cost XP if they were spells.
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When the spell ends or is dispelled, you disappear, stop being summoned, and reappear in the space where you cast this spell. If the space cannot fit you, you don't reappear until it can.
 
When the spell ends or is dispelled, you disappear, stop being summoned, and reappear in the space where you cast this spell. If the space cannot fit you, you don't reappear until it can.
  
If you would be killed or reduced to 0 or less health while not summoned, you are not really dead. Instead, you disappear for 24 hours, then reform in the space where you cast the spell, with the same delay for insufficient space as stated above. When you reappear, you reappear with full health, and ability damage healed until you have at least 1 in each ability score you possess.
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If you would be killed or reduced to 0 or less health while summoned, you are not really dead. Instead, you disappear for 24 hours, then reform in the space where you cast the spell, with the same delay for insufficient space as stated above. When you reappear, you reappear with full health, and ability damage healed until you have at least 1 in each ability score you possess.
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If a ''[[SRD:Freedom|freedom]]'' spell is cast while you have disappeared, with you unambiguously identified as the target, the caster may have you reappear in any empty space of their choice within range. This only functions if the spot you would have normally reappeared in is within range of their ''[[SRD:Freedom|freedom]]'' spell.
  
 
If you are an air, chaotic, earth, evil, fire, good, lawful, or water creature, this spell is a spell of that type.
 
If you are an air, chaotic, earth, evil, fire, good, lawful, or water creature, this spell is a spell of that type.
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Latest revision as of 09:39, 19 September 2012

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 2/4/12
Status: Maybe so, maybe certainly.
Editing: If the edit is good, don't hesitate.
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Summon Self
Conjuration (Summoning) [Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)]
Level: Sorcerer/Wizard 5, Cleric 5, Bard 5, Druid 5
Components: V, S, F/DF
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature, which is you.
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

This spell summons you. You appear where you designate. Since this is not a copy of you, but is actually the real thing, you disappear from your old space as you appear in the designated space.

While summoned, you cannot summon or otherwise conjure another creature, nor can you use any teleportation or planar travel abilities. You cannot be summoned into an environment that cannot support you. Just like with any other Summoning spell, you refuse to cast any spells that cost XP, or use spell-like abilities that would cost XP if they were spells.

When the spell ends or is dispelled, you disappear, stop being summoned, and reappear in the space where you cast this spell. If the space cannot fit you, you don't reappear until it can.

If you would be killed or reduced to 0 or less health while summoned, you are not really dead. Instead, you disappear for 24 hours, then reform in the space where you cast the spell, with the same delay for insufficient space as stated above. When you reappear, you reappear with full health, and ability damage healed until you have at least 1 in each ability score you possess.

If a freedom spell is cast while you have disappeared, with you unambiguously identified as the target, the caster may have you reappear in any empty space of their choice within range. This only functions if the spot you would have normally reappeared in is within range of their freedom spell.

If you are an air, chaotic, earth, evil, fire, good, lawful, or water creature, this spell is a spell of that type.

Focus: A very tiny cardboard box, from which you pull and throw yourself during casting.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
AuthorFoxwarrior +
ComponentV +, S + and F/DF +
DescriptorAir +, Chaotic +, Earth +, Evil +, Fire +, Good +, Lawful +, Water + and (see text) +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 +, Cleric 5 +, Bard 5 + and Druid 5 +
RangeClose +
Rated ByHavvy +
RatingRating Pending +
SchoolConjuration +
SubschoolSummoning +
SummaryYou summon yourself, with all of the benefits and penalties of being a summoned creature. +
TitleSummon Self +