Difference between revisions of "Sacred Geometry (3.5e Feat)"

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|prereqs=Caster level 1st, [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) 1 ranks
 
|prereqs=Caster level 1st, [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) 1 ranks
 
|fluff=You wield your magic by making complex geometric symbols.  
 
|fluff=You wield your magic by making complex geometric symbols.  
|benefit=You cast spells using sacred geometry, a spell cast this way always require somatic component and uses [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) instead of the [[SRD:Concentration Skill|Concentration]] skill. You may lengthen the time required to cast a spell by one step (as per [[Channel (3.5e Other)|Lesser Channeling]]) to improve your spells. If you do so you must make a [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below:
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|benefit=You uses [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) instead of the [[SRD:Concentration Skill|Concentration]] skill. Additionally you may lengthen the time required to cast a spell by one step (as per [[Channel (3.5e Other)|Lesser Channeling]]) to improve your spells. If you do so you must make a [[Knowledge Math & Physics (3.5e Skill)|Knowledge]] (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below:
 
* +1 point of damage per dice.
 
* +1 point of damage per dice.
 
* +1 to the spell's DC.
 
* +1 to the spell's DC.
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|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=
|special=A Wizard or Sorcerer may select this feat as a bonus feat at 1st level instead of their familiar.
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|special=
 
}}
 
}}
  

Latest revision as of 07:50, 4 August 2021

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Author: Leziad (talk)
Date Created: 20th December 2020
Status: Complete
Editing: Clarity edits only please
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Sacred Geometry [General] You wield your magic by making complex geometric symbols.Prerequisites: Caster level 1st, Knowledge (Math & Physics) 1 ranksBenefit: You uses Knowledge (Math & Physics) instead of the Concentration skill. Additionally you may lengthen the time required to cast a spell by one step (as per Lesser Channeling) to improve your spells. If you do so you must make a Knowledge (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below:

  • +1 point of damage per dice.
  • +1 to the spell's DC.
  • +2 to the caster level of the spell for the purpose of determining duration.

Additionally, Knowledge (Math & Physics) is always a class skill for you.



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Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteCaster level 1st + and Knowledge (Math & Physics) 1 ranks +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SummaryYou use sacred geometry for your spellcasting. +
TitleSacred Geometry +
TypeGeneral +