Difference between revisions of "Fighter Ship (3.5e Monster)"

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<small> &rarr;[[Complete Xeno (3.5e Sourcebook)|Complete Xeno]]&rarr;[[Alien Codex (3.5e Campaign Setting)|Alien Codex]]&rarr;[[Star Ships (3.5e Equipment)|Star Ships]]</small>
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<small>[[Complete Xeno (3.5e Sourcebook)|Complete Xeno]]&rarr;[[Alien Codex (3.5e Campaign Setting)|Alien Codex]]&rarr;[[Star Ships (3.5e Equipment)|Star Ships]]</small>
 
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|author_name=Franken Kesey
 
|author_name=Franken Kesey

Revision as of 14:28, 24 March 2019

Complete XenoAlien CodexStar Ships

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Author: Franken Kesey (talk)
Date Created: 10/10/10
Status: Fin
Editing: Clarity edits only please
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Fighter Spaceship.jpg
I II III
Size/Type: Large Construct (Vehicle) Huge Construct (Vehicle, Siege) Gargantuan Construct (Vehicle, Siege)
Hit Dice: 5d12+22 (55 hp) 7d12+39 (85(+30shield) hp) 9d12+56 (115(+30shield) hp)
Initiative: As Pilot As Pilot As Pilot
Speed: 30', 200' fly (good) 35', 225' fly (good) 40', 250' fly (good)
Armor Class: 14(10base+(pilot’s Dex)-1 size+5natural), touch 9, flat-footed 14 16(10base+(pilot’s Dex)-2 size+5natural+3deflection), touch 11, flat-footed 16 18(10base+(pilot’s Dex)-4 size+9natural+3deflection), touch 9, flat-footed 18
Base Attack/Grapple: +5/+9 +7/+2/+15 +9/+4/+17
Attack: XK11 Beam Weapon (see page) XK24 Assault System XK24 Assault System
Full Attack: XK11 Beam Weapon XK24 Assault System XK24 Assault System
Space/Reach: 10'/10' (weights 10 tons) 15'/15' (weights 15 tons) 15'/15' (weights 15 tons)
Special Attacks:
Special Qualities: Construct Traits, Powerful Build, Shield, Vehicle Construct Traits, Powerful Build, Shield, Vehicle Construct Traits, Powerful Build, Shield, Vehicle
Saves: Fort +8, Ref As Pilot, Will As Pilot Fort +10, Ref As Pilot, Will As Pilot Fort +12, Ref As Pilot, Will As Pilot
Abilities: Str 26, Dex As Pilot, Con —, Int As Pilot, Wis As Pilot, Cha As Pilot Str 28, Dex As Pilot, Con —, Int As Pilot, Wis As Pilot, Cha As Pilot Str 30, Dex As Pilot, Con —, Int As Pilot, Wis As Pilot, Cha As Pilot
Skills: As Pilot As Pilot As Pilot
Feats: Far Shot Far Shot Far Shot
Environment: Any Any Any
Organization: squad (3-8) squad (3-8) squad (2-5)
Challenge Rating: 5 7 9
Treasure: None None None
Alignment: True Neutral True Neutral True Neutral
Advancement:
Level Adjustment:

All numbers derived from this, except AC.

Features

Description: A light fighter ship.

Standard Ship Features (Ex): All fighter ships possess the following features:

  • Powerful Build: In many ways the fighter ship is treated as if it was one size category larger. Whenever an it is subject to a size modifier or special size modifier for an opposed check (such as during a grapple, bull rush, overrun or trip), the ship is treated as one size larger. The ship is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. The fighter can use weapons designed for a creature one size larger without penalty (although it possesses no hands to achieve this). However, its space and reach remain those of a creature of its actual size. The benefit stacks with the effects of powers, abilities, and spells that change the subject’s size category.
  • Sensors: A ships' sensors give its pilots a +6 competence bonus to Listen, Search and Spot checks and allow it to make such checks in reaction to anything within range of the ship’s sight, regardless of direction or awareness and as long as the pilot or vehicle has line of effect. At a successful check against a creature or object, the pilot becomes immediately aware of it.
  • Craft (Xeno-): Creatures with the craft (xeno-mech) skill can craft fighter ships.
  • Costs: The fighter costs 5000(I), 10,000(II), 13,000(III) gp.
  • Vehicle: As a vehicle, the fighter ship has no mental or Dexterity scores of its own, but takes the scores of its pilot, as well as initiative and skills. To operate the fighter ship, one must enter and close the cockpit door as a full-round action, To operate the fighter ship, one must succeed a DC15 pilot check, to start the system as a move action. Once active, it remains active until you depart. Ships may have additional abilities listed below:

15


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AlignmentTrue Neutral +
AuthorFranken Kesey +
Challenge Rating5 +, 7 + and 9 +
Costs5000(I), 10,000(II), 13,000(III) +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment+
Pilot15 +
Rated ByEiji-kun +
RatingRating Pending +
SizeLarge +, Huge + and Gargantuan +
SubtypeVehicle + and Siege +
SummaryA light fighter ship. +
TitleFighter Ship +
TypeConstruct +