Difference between revisions of "Iron Tide (3.5e Feat)"

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|prereqs=[[Power Attack]]
 
|prereqs=[[Power Attack]]
 
|prereq_feat1=Power Attack
 
|prereq_feat1=Power Attack
|benefit=While accepting at least a -2 penalty to the Power Attack feat, you may force any foe you hit with a melee attack to make a Fortitude save (DC 10 + your [[Strength]] modifier + 1/2 your BAB + penalty to attack you take from Power Attack). On a failed save, you may move them one square in any direction as long as that square that is unoccupied, and you may move into a square adjacent to that foe, though it must be the least number of squares away from you. Neither your nor your opponent's movement provokes an attack of opportunity, even from abilities that would normally allow one to take {{AoO|sa}} for any kind of movement.
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|benefit=While accepting at least a -2 penalty to the Power Attack feat, you may force any foe you hit with a melee attack to make a Fortitude save (DC 10 + your [[Strength]] modifier + 1/2 your BAB + penalty to attack you take from Power Attack). On a failed save, you may move them one square in any direction away from you as long as that square that is unoccupied and the square they end in can support their weight. You may move into a square adjacent to that foe, though it must be the nearest such square (you can't move to the other side of them, for example). Neither your nor your opponent's movement provokes an attack of opportunity, even from abilities that would normally allow one to take {{AoO|sa}} for any kind of movement.
 
|special=If a foe is affected by this feat, they are immune to it until the start of your next turn. This feat may not be used when making attacks of opportunity. For every 5 levels you possess, you may move your target up to an additional square, up to a maximum of 25' at level 20, though the movement must always be in a straight line.  
 
|special=If a foe is affected by this feat, they are immune to it until the start of your next turn. This feat may not be used when making attacks of opportunity. For every 5 levels you possess, you may move your target up to an additional square, up to a maximum of 25' at level 20, though the movement must always be in a straight line.  
 
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Revision as of 23:25, 25 July 2013

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Author: Ghostwheel (talk)
Date Created: June 29, 2010
Status: Complete
Editing: Clarity edits only please
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Iron Tide [Fighter] Prerequisites: Power AttackBenefit: While accepting at least a -2 penalty to the Power Attack feat, you may force any foe you hit with a melee attack to make a Fortitude save (DC 10 + your Strength modifier + 1/2 your BAB + penalty to attack you take from Power Attack). On a failed save, you may move them one square in any direction away from you as long as that square that is unoccupied and the square they end in can support their weight. You may move into a square adjacent to that foe, though it must be the nearest such square (you can't move to the other side of them, for example). Neither your nor your opponent's movement provokes an attack of opportunity, even from abilities that would normally allow one to take AoOs for any kind of movement. Special: If a foe is affected by this feat, they are immune to it until the start of your next turn. This feat may not be used when making attacks of opportunity. For every 5 levels you possess, you may move your target up to an additional square, up to a maximum of 25' at level 20, though the movement must always be in a straight line.



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Facts about "Iron Tide (3.5e Feat)"
Article BalanceModerate +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisitePower Attack +
Rated ByLuigifan18 + and Foxwarrior +
RatingRating Pending +
SummaryWith your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left. +
TitleIron Tide +
TypeFighter +