Difference between revisions of "Lapis Healing (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Adding NavBoxes back.)
m
 
Line 11: Line 11:
 
|name=Lapis Healing
 
|name=Lapis Healing
 
|types=Incarnum
 
|types=Incarnum
|fluff=Incarnum, the essence of the soul, allow you to increase the effectiveness of your healing spell even more.
+
|fluff=Incarnum, the essence of the soul, allows you to increase the effectiveness of your healing spell even more.
|prereqs=[[Con]] 13, Healing Hand.
+
|prereqs=[[Con]] 13, Healing Hands.
|benefit=Once per day, you can invest essentia{{cite|MoI3}} into this feat. You add twice the amount of essentia invested into this feat to you [[Charisma bonus]] for the purpose of determining how much additional damage you healed when casting a [[SRD:Healing|healing spell]]. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.
+
|benefit=Once per day, you can invest essentia{{cite|MoI3}} into this feat. You add twice the amount of essentia invested into this feat to your [[Charisma bonus]] for the purpose of determining how much additional damage you healed when casting a [[SRD:Healing|healing spell]]. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.
  
 
You gain 1 point of essentia.
 
You gain 1 point of essentia.
|example=A 1st level healer{{cite|MH3}} with a [[Charisma]] score of 18 and 1 point of essentia invested into this feat would heal 1d8+7 points of damage instead of 1d8+5.
+
|example=A 1st level Healer{{cite|MH3}} with a [[Charisma]] score of 18 and 1 point of essentia invested into this feat would heal 1d8+7 points of damage instead of 1d8+5.
 
|special=
 
|special=
 
|summary=Add twice invested essentia to bonus healing grant by healing hand.
 
|summary=Add twice invested essentia to bonus healing grant by healing hand.

Latest revision as of 05:24, 2 October 2017

Homebrew.png
Author: zagan
Date Created: February 26th, 2011
Status: Transferred
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Lapis Healing [Incarnum] Incarnum, the essence of the soul, allows you to increase the effectiveness of your healing spell even more.Prerequisites: Con 13, Healing Hands.Benefit: Once per day, you can invest essentiaMoI into this feat. You add twice the amount of essentia invested into this feat to your Charisma bonus for the purpose of determining how much additional damage you healed when casting a healing spell. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia. Example: A 1st level HealerMH with a Charisma score of 18 and 1 point of essentia invested into this feat would heal 1d8+7 points of damage instead of 1d8+5.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

zagan's Incarnum Themed Feats
zagan's Incarnum Themed Featsv
Feats None
Source
Article BalanceLow +
Identifier3.5e Feat +
PrerequisiteCon 13 + and Healing Hands. +
RatingUndiscussed +
SummaryAdd twice invested essentia to bonus healing grant by healing hand. +
TitleLapis Healing +
TypeIncarnum +