Difference between revisions of "Duskwood (3.5e Equipment)"
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The shadow plane is a dim mockery of the prime material. Many things can be found there, from copies of cities, to creatures who seem to be people you know, but somehow... wrong. [[Summary::Forests are duplicated by the shadow plane as well, and it is from there that duskwood is found and harvested.]] As far as weight and texture goes the wood is normal, but its colors are grayscale with the contrast turned way too high. And there is a strange sense of unreality when holding duskwood. Something seems off, as if the thing you possess might be some elaborate illusion. | The shadow plane is a dim mockery of the prime material. Many things can be found there, from copies of cities, to creatures who seem to be people you know, but somehow... wrong. [[Summary::Forests are duplicated by the shadow plane as well, and it is from there that duskwood is found and harvested.]] As far as weight and texture goes the wood is normal, but its colors are grayscale with the contrast turned way too high. And there is a strange sense of unreality when holding duskwood. Something seems off, as if the thing you possess might be some elaborate illusion. | ||
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Latest revision as of 15:09, 4 December 2018
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Duskwood[edit]
The shadow plane is a dim mockery of the prime material. Many things can be found there, from copies of cities, to creatures who seem to be people you know, but somehow... wrong. Forests are duplicated by the shadow plane as well, and it is from there that duskwood is found and harvested. As far as weight and texture goes the wood is normal, but its colors are grayscale with the contrast turned way too high. And there is a strange sense of unreality when holding duskwood. Something seems off, as if the thing you possess might be some elaborate illusion.
Any weapon primarily composed of wood can be made as a duskwood weapon. Its shadowy nature means it sometimes ignores the effects of material armors in its path, phasing through them. Attacks have a 10% "phase" chance, becoming a touch attack instead of a normal attack. It seems to turn shadowy and incorporeal whenever this occurs. Weapons made of duskwood gain a 10% discount on any enhancements which deal with ignoring or obtaining miss chances, illusions, or darkness effects. Duskwood has 10 hit points per inch of thickness and hardness 5.
Armor can also be made with duskwood. Such armor always seems to be illuminated poorly, as if in light one step darker. The shadow blending effect works well, granting total concealment in shadowy illumination. In total darkness, the armor retains partial concealment (20% miss) even if opponents can see through the darkness via darkvision, See in Darkness, or even blindsight. This benefit only occurs while in complete darkness, however. The benefit is the same regardless of the type of armor or shield it is applied to. Armor made of duskwood gain a 10% discount on any enhancements which deal with ignoring or obtaining miss chances, illusions, or darkness effects.
Duskwood needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, duskwood weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of duskwood armor is lessened by 1 compared to ordinary armor of its type.
Type of Duskwood Item | Item Cost Modifier |
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Ammunition | +40 gp |
Armors and Shields | +7,000 gp |
Weapon | +2000 gp |
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