Difference between revisions of "Biological Regeneration (3.5e Power)"
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|balance=High}} | |balance=High}} | ||
{{3.5e Power | {{3.5e Power | ||
− | |name= | + | |name=Biological Reconstruction |
|disc=Psychometabolism | |disc=Psychometabolism | ||
|subdisc=Healing | |subdisc=Healing | ||
− | |lvl=Egoist | + | |lvl=Egoist 3, Psyblade 2, [[Wildknife (3.5e Class)|Wildknife]] 2 |
|disp=Mental | |disp=Mental | ||
|time=1 [[SRD:Standard Actions|standard action]] | |time=1 [[SRD:Standard Actions|standard action]] | ||
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|save=None | |save=None | ||
|pr=No | |pr=No | ||
− | |pp=3 | + | |pp=Egotist 5, Psyblade/Wildknife 3 |
− | |summary=Psionic touch healing heals 2d8 damage. With investment can heal conditions.}} | + | |summary=Psionic touch healing heals 2d8 damage (+1d6 per 3 extra power points). With investment can heal conditions.}} |
<onlyinclude> | <onlyinclude> | ||
Repairs the cells of target creature, healing 2d6 [[SRD:Hit Points|hit points]] of damage. | Repairs the cells of target creature, healing 2d6 [[SRD:Hit Points|hit points]] of damage. | ||
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'''Augment:''' You can augment this power in one or more of the following ways. | '''Augment:''' You can augment this power in one or more of the following ways. | ||
+ | #For every 3 additional [[SRD:Power Points|power points]] you spend, this power heals an additional 1d6 points of damage. | ||
#If you spend 2 extra power points, eliminates either [[SRD:Fatigued|fatigue]], [[SRD:Sickened|sickness]] or [[SRD:Dazed|daze]] suffered by the character (only one), or improves an [[SRD:Exhausted|exhausted]], [[SRD:Nauseated|nauseated]] or [[SRD:Stunned|stunned]] condition one step (to fatigued, sickened or dazed respectively). | #If you spend 2 extra power points, eliminates either [[SRD:Fatigued|fatigue]], [[SRD:Sickened|sickness]] or [[SRD:Dazed|daze]] suffered by the character (only one), or improves an [[SRD:Exhausted|exhausted]], [[SRD:Nauseated|nauseated]] or [[SRD:Stunned|stunned]] condition one step (to fatigued, sickened or dazed respectively). | ||
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Revision as of 15:29, 1 July 2019
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Psychometabolism (Healing) | |
Level: | Egoist 3, Psyblade 2, Wildknife 2, , |
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Display: | Mental |
Manifesting Time: | 1 standard action |
Range: | Touch |
Target: | One willing touched creature. |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | Egotist 5, Psyblade/Wildknife 3 |
Repairs the cells of target creature, healing 2d6 hit points of damage.
Unlike normal heal and cure spells, this also heals undead.
This has no affect on creatures without normal cellular biology, like constructs, elementals, oozes, and creatures with the extraplanar, incorporeal, xenoblooded or xenotheric subtypes.
Augment: You can augment this power in one or more of the following ways.
- For every 3 additional power points you spend, this power heals an additional 1d6 points of damage.
- If you spend 2 extra power points, eliminates either fatigue, sickness or daze suffered by the character (only one), or improves an exhausted, nauseated or stunned condition one step (to fatigued, sickened or dazed respectively).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psyblade
Franken Keseyv |
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Facts about "Biological Regeneration (3.5e Power)"
Article Balance | High + |
Author | Franken Kesey + |
Discipline | Psychometabolism + |
Identifier | 3.5e Power + |
Level | Egoist 3 +, Psyblade 2 + and Wildknife 2 + |
Rated By | The-Marksman +, Foxwarrior +, Surgo +, Geodude671 + and Ghostwheel + |
Rating | Rated 1 / 4 + |
Subdiscipline | Healing + |
Summary | Psionic touch healing heals 2d8 damage (+1d6 per 3 extra power points). With investment can heal conditions. + |
Title | Biological Regeneration + |