Difference between revisions of "Balance (3.5e Equipment)"

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(And sure, why not this too)
 
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==Balance==
 
==Balance==
[[Summary:: A balance weapon possess innate power which is baneful to all creatures of the alignment extremes.]] A balance weapon deals an extra 2d4 damage against creatures with a lawful, chaotic, good, or evil alignment, outsiders from the alignment extreme planes (LG, CG, LE, and CE) or planes take 4d4 damage.  A balance weapon subdues the alignment forces, stripping away any alignment requirement on damage reduction or regeneration from the creature for 1 round.  If a natural 20 is delivered against a creature with a lawful, chaotic, good, or evil alignment, it must make a Will save (DC 10 + 1/2 wielder's Bab + wielder's Charisma) or be [[SRD:Dazed|dazed]] for 1 round from an intense sense of apathy.
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[[Summary:: A balance weapon possess innate power which is baneful to all creatures of the alignment extremes.]] A balance weapon deals an extra 2d4 damage against creatures with a lawful, chaotic, good, or evil alignment.  A balance weapon subdues the alignment forces, stripping away any alignment requirement on damage reduction or regeneration from the creature for 1 round.   
  
 
A balance weapon is strangely calming, causing lawful, chaotic, good, or evil creatures with 4 HD or less who were struck to suffer a 20% chance of being unable to perform any hostile actions for the round.
 
A balance weapon is strangely calming, causing lawful, chaotic, good, or evil creatures with 4 HD or less who were struck to suffer a 20% chance of being unable to perform any hostile actions for the round.
  
A balance weapon do not function in the hand of an creature which is not true neutral, in fact upon being seized or otherwise touched (such as attempting to sunder it with an unarmed attack or natural weapon) the creature must make a DC 20 [[Will]] save or drop the weapon and become [[SRD:Staggered|staggered]] for 1 round. In the hand of an creature with no neutral aspects to their alignment, it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it in addition to the normal effect.
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A balance weapon do not function in the hand of an creature which is not true neutral. If held by a non-true neutral creature it start burning as per [[SRD:Heat Metal|''heat metal'']], which deals half fire and half divine damage, until the weapon is discarded and 1 round after.
  
 
Moderate evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[Scales of Balance (3.5e Spell)|scales of balance]], ''creator must be true neutral; Price [[Cost::+2]].</onlyinclude>
 
Moderate evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[Scales of Balance (3.5e Spell)|scales of balance]], ''creator must be true neutral; Price [[Cost::+2]].</onlyinclude>

Latest revision as of 04:46, 8 July 2021

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Author: Eiji-kun (talk)
Date Created: 4-28-17
Status: Complete
Editing: Clarity edits only please
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Balance[edit]

A balance weapon possess innate power which is baneful to all creatures of the alignment extremes. A balance weapon deals an extra 2d4 damage against creatures with a lawful, chaotic, good, or evil alignment. A balance weapon subdues the alignment forces, stripping away any alignment requirement on damage reduction or regeneration from the creature for 1 round.

A balance weapon is strangely calming, causing lawful, chaotic, good, or evil creatures with 4 HD or less who were struck to suffer a 20% chance of being unable to perform any hostile actions for the round.

A balance weapon do not function in the hand of an creature which is not true neutral. If held by a non-true neutral creature it start burning as per heat metal, which deals half fire and half divine damage, until the weapon is discarded and 1 round after.

Moderate evocation; CL 7th; Craft Magical Arms and Armor, scales of balance, creator must be true neutral; Price +2.



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Eiji-kun's Homebrew (5656 Articles)
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AuthorEiji-kun +
Cost+2 +
Identifier3.5e Equipment +
RatingUnrated +
SummaryA balance weapon possess innate power which is baneful to all creatures of the alignment extremes. +
TitleBalance +