Difference between revisions of "Balance (3.5e Equipment)"
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==Balance== | ==Balance== | ||
− | [[Summary:: A balance weapon possess innate power which is baneful to all creatures of the alignment extremes.]] A balance weapon deals an extra 2d4 damage against creatures with a lawful, chaotic, good, or evil alignment | + | [[Summary:: A balance weapon possess innate power which is baneful to all creatures of the alignment extremes.]] A balance weapon deals an extra 2d4 damage against creatures with a lawful, chaotic, good, or evil alignment. A balance weapon subdues the alignment forces, stripping away any alignment requirement on damage reduction or regeneration from the creature for 1 round. |
A balance weapon is strangely calming, causing lawful, chaotic, good, or evil creatures with 4 HD or less who were struck to suffer a 20% chance of being unable to perform any hostile actions for the round. | A balance weapon is strangely calming, causing lawful, chaotic, good, or evil creatures with 4 HD or less who were struck to suffer a 20% chance of being unable to perform any hostile actions for the round. | ||
− | A balance weapon do not function in the hand of an creature which is not true neutral | + | A balance weapon do not function in the hand of an creature which is not true neutral. If held by a non-true neutral creature it start burning as per [[SRD:Heat Metal|''heat metal'']], which deals half fire and half divine damage, until the weapon is discarded and 1 round after. |
Moderate evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[Scales of Balance (3.5e Spell)|scales of balance]], ''creator must be true neutral; Price [[Cost::+2]].</onlyinclude> | Moderate evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[Scales of Balance (3.5e Spell)|scales of balance]], ''creator must be true neutral; Price [[Cost::+2]].</onlyinclude> |
Latest revision as of 04:46, 8 July 2021
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Balance[edit]
A balance weapon possess innate power which is baneful to all creatures of the alignment extremes. A balance weapon deals an extra 2d4 damage against creatures with a lawful, chaotic, good, or evil alignment. A balance weapon subdues the alignment forces, stripping away any alignment requirement on damage reduction or regeneration from the creature for 1 round.
A balance weapon is strangely calming, causing lawful, chaotic, good, or evil creatures with 4 HD or less who were struck to suffer a 20% chance of being unable to perform any hostile actions for the round.
A balance weapon do not function in the hand of an creature which is not true neutral. If held by a non-true neutral creature it start burning as per heat metal, which deals half fire and half divine damage, until the weapon is discarded and 1 round after.
Moderate evocation; CL 7th; Craft Magical Arms and Armor, scales of balance, creator must be true neutral; Price +2.
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