Difference between revisions of "Quaking Terror (3.5e Feat)"
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|prereqs=<!-- All prerequisites, including feats -->[[Frightful Presence]], [[Str]] 25, [[Cha]] 25, [[Gargantuan]] size or more, Must be corporeal, Must be quadruped (or more) | |prereqs=<!-- All prerequisites, including feats -->[[Frightful Presence]], [[Str]] 25, [[Cha]] 25, [[Gargantuan]] size or more, Must be corporeal, Must be quadruped (or more) | ||
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− | |benefit=The first round after the creature roll his initiative, it rears up on its hind legs, uttering a terrifying cry, and it falls back heavily on the ground, causing a powerfull seismic shock which unbalance all creatures around it in a roar of terror. This full-round action provoke no attacks of opportunity and force every creature within 240 ft to success a [[Will]] saves (DC = 10 + 1/2 HDs of the creature + [[Charisma]] modifier + size bonus to [[Intimidate]] skill) or becoming [[Shaken]] for the encounter. The creatures on the ground must also success a [[Balance]] skill check (DC = 10 + 1/2 HDs of the creature + [[Strength]] modifier) to avoid becoming [[Prone]]. A creature which become prone by this effect take a penality of -8 on his [[Initiative]] as long as it is [[Prone]] by this effect. A creature which is | + | |benefit=The first round after the creature roll his initiative, it rears up on its hind legs, uttering a terrifying cry, and it falls back heavily on the ground, causing a powerfull seismic shock which unbalance all creatures around it in a roar of terror. This full-round action provoke no attacks of opportunity and force every creature within 240 ft to success a [[Will]] saves (DC = 10 + 1/2 HDs of the creature + [[Charisma]] modifier + size bonus to [[Intimidate]] skill) or becoming [[Shaken]] for the encounter. The creatures on the ground must also success a [[Balance]] skill check (DC = 10 + 1/2 HDs of the creature + [[Strength]] modifier) to avoid becoming [[Prone]]. A creature which become prone by this effect take a penality of -8 on his [[Initiative]] as long as it is [[Prone]] by this effect. |
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+ | This ability is supernatural and stacks with the [[Frightful Presence]] with following details. A creature which is Panicked by the [[Frightful Presence]] must also make a [[Will]] saving throw to avoïd becoming [[Shaken]] by the effect of this feat, and the [[Shaken]] condition (granted by this feat) will be applied after all the rounds under the panicked condition (granted by the [[Frightful Presence]]). A creature creature which is [[Shaken]] by the [[Frightful Presence]] must also make a [[Will]] saving throw. In case of failure, it is [[At Bay (3.5e Condition)|At Bay]] instead of being [[Shaken]] (by the [[Frightful Presence]]), and it during for the rest of the encounter. | ||
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Latest revision as of 09:07, 8 July 2021
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Quaking Terror [Monstrous]
Prerequisites: Frightful Presence, Str 25, Cha 25, Gargantuan size or more, Must be corporeal, Must be quadruped (or more)Benefit: The first round after the creature roll his initiative, it rears up on its hind legs, uttering a terrifying cry, and it falls back heavily on the ground, causing a powerfull seismic shock which unbalance all creatures around it in a roar of terror. This full-round action provoke no attacks of opportunity and force every creature within 240 ft to success a Will saves (DC = 10 + 1/2 HDs of the creature + Charisma modifier + size bonus to Intimidate skill) or becoming Shaken for the encounter. The creatures on the ground must also success a Balance skill check (DC = 10 + 1/2 HDs of the creature + Strength modifier) to avoid becoming Prone. A creature which become prone by this effect take a penality of -8 on his Initiative as long as it is Prone by this effect.
This ability is supernatural and stacks with the Frightful Presence with following details. A creature which is Panicked by the Frightful Presence must also make a Will saving throw to avoïd becoming Shaken by the effect of this feat, and the Shaken condition (granted by this feat) will be applied after all the rounds under the panicked condition (granted by the Frightful Presence). A creature creature which is Shaken by the Frightful Presence must also make a Will saving throw. In case of failure, it is At Bay instead of being Shaken (by the Frightful Presence), and it during for the rest of the encounter.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Neostar + |
Identifier | 3.5e Feat + |
Prerequisite | Frightful Presence +, Str 25 +, Cha 25 +, Gargantuan size or more +, Must be corporeal + and Must be quadruped (or more) + |
Rating | Unrated + |
Summary | Some monsters use their raw strength and charismatic power to deal with threats against them. + |
Title | Quaking Terror + |
Type | Monstrous + |