Difference between revisions of "Selenite (3.5e Race)"

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==Selenite==
 
==Selenite==
  
[[Summary::Inhabitants of the moon, descended from ancient colonizers.]]
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[[Summary::Inhabitants of the moon, descended from ancient colonizers.]] When the world was in grave danger due to ecological disasters and other calamities, a group of like-minded people, mainly elves and humans, chose to g live on the moon to avoid their own destruction. With the help of magic and tecnology they developed a way to reach the celestial body and to live on the barren face of the moon. After thousands of years their descendants were mutated and evolved into a new race: the selenites, who now inhabit and call home the moon, which sustains and hosts them as wonderful children.
  
 
===Personality===
 
===Personality===
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===Physical Description===
 
===Physical Description===
  
Lacertans are a curious race of people-like lizards, with no specific denomitator to refer to: they may be sleek, sturdy, with long or shorter tails, thin or squared heads, sometimes frilled or feathered, and in some cases they have some sort of fur growing from their scales.
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Selenites are diaphanous, usually with fair skin, sometimes grey-silvery, or darker, reminding the color of the other face of the moon or that of space. They are beautiful and have shapely limbs, usually with silver or blonde hair, though other colors are also found among them. Their eyes are of many lively colors, more than the average human. They have fine faces, with delicate noses and ears, high cheeks and perfect teeth. They can be confused for elves, but they have many vody traits of humans or half-elves too.
  
They can assume a variety of colors, from grey to dull green, brown, vibrant leaf color, golden sand and such. Their specific colors and physical traits depend on their habitat, which commands the color of their scales, allowing them to better hide in it.
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They are most certaintly the distant offspring of these three groups. They wear comfy and elegant clothes.
 
 
They prefer to wear comfortable clothes, apt for survival in the wild according to the characteristics of their land.
 
  
 
===Relations===
 
===Relations===
  
Due to their secretive and violent ways they are often shunned by other races, which sometimes accomunate them to orcs, especially in those regions where they resort to stealing.
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While they are generally accepted and well-liked, they are very rare outside of the moon, so not many know of their existence. They are active neighbours though and often send diplomats, sages and brave selenite down into the world to better learn about their neighbours and help with their struggles.  
  
Sometimes they are better received, when they put away their violent inclination and try to stay together, or when they live in more urbanized areas
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They however suffer, while away from the moon, from moon madness, a psychological stress imposed by the absence of the moonlight, which makes them act erraticaly and almost mad while the moon is new, a fact that may make them less accepted than they would otherwise
 
 
Evil lacertans become brigands, either with a small group of kindred or in a larger group, with more diverse background.
 
 
 
Other lacertans become solitary nature guardians and protect natural sites with their life, in a sacred duty.
 
 
 
Most good lacertans fight for the rights of the oppressed and often join revolutions and political movements (bit also armies).
 
  
 
===Alignment===
 
===Alignment===
  
The majority of lacertans are chaotic, a trait reflecting their independent nature and love for freedom. Fewer are neutral, while lawful lacertans are almost unheard.
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Most of them are good, and they generally tend towards order rather than chaos, but they don't give up their individuality and freedom, which they highly value. There are non-good and non-lawful selenites but even they usually show restraint, and are otherwise re-educate when possible rather than shunned.
  
They tend towards neutrality on the good-evil axis, but chaotic good lacertans do exist, who become mostly freedom-fighters. Evil-aligned lacertans usually are the most prolific pillagers.
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===Lands===
  
===Lands===
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Almost all selenites live on the moon, in the various, magical and futuristic cities that exist above and under the ground. They are tightly connected and, although the cities are not that many, they exchange and communicate rather often, and their inhabitants move often between the cities, not to stagnate too much one of them.
  
They are widespread among almost all environments, having adapted to a variety of climates and terrains. They usually live in small villages, very much in contact with nature (except for the minority of city-dwelling lacertans), foraging, hunting and sometimes pillaging for sustenance, while guarding their habitat and caring for it.
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Adventuring selenites usually live wherever they find themselves, but many who have important tasks and jobs live among the nobility and governments of the world.
  
 
===Religion===
 
===Religion===
  
Their faith pays homage to the First Predator and First Prey, two god-like concepts often represented by a lizard biting its tail who preside over the aspects for death and life, hunting and nature.
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As obvious, they worship the Moon itself, calling it mother, father, home and protection, believing that's the moon itself sustaining them and allowing them to live in such a place, a feat that they deem worthy of adoration.
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They recognize in every moon deity an aspect of the moon, and even among them there are those who choose to venerate mainly an aspect of the moon (very notable are the Darkmoon disciples).
  
Most lacertans who become nature guardian devote themselves to this divine entity.
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They also pay respects to deities of travel, art, craft, love, nature, knowledge and such, which they believe ar minor deities that may help them in day-to-day life.
  
 
===Language===
 
===Language===
  
Their language of choice is Common, mainly for its semplicity.
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They speak lunarian, a language which mixes parts of Common and Elvish, adding its own spin. Creatures that know the two languages may get a general idea of what a person speaking lunarian is saying. They also learn Common to better communicate with the earthlings.
  
 
===Names===
 
===Names===
  
Their names often refer to a physical trait or notable thing about the individual, such as Red Tongue or Mad Tail.
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Typical male names are: Nardul, Yerteas, Maniboi, Hulenii, Simarontl.
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Typical female name: Wussion, Nerabel, Simiozin, Lioliu, Samenhine.
  
 
===Racial Traits===  
 
===Racial Traits===  
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|specialtype5=Ex
 
|specialtype5=Ex
  
|autolanguage=Common
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|specialtext6=By concentrating on all their senses, selenites may locate shapeshifters in ther proximity. They may replicate the effects of the ''[[SRD:Detect Magic|detect magic]]'' spell, but it senses the presence of creatures with the [[SRD:Shapeshifter Subtype|Shapeshifter subtype]] or that are currently transformed with a transmutation effect. They concentrate on it as a swift action, using a move action to activate this effect at first.
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|special6=Sense Shapeshifters
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|specialtype6=Ex
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|autolanguage=Lunarian, Common
 
|bonuslanguage=Any, except for secret ones
 
|bonuslanguage=Any, except for secret ones
 
|favoredclass=Any
 
|favoredclass=Any
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|fWeightMod=<!-- female weight modifier --}}
 
|fWeightMod=<!-- female weight modifier --}}
 
--->
 
--->
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=== Racial Options ===
 +
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====Class====
  
=== Racial Options ===
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* [[............. (3.5e Racial Paragon Class)|.............]]
  
====Feats====
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* [[Darkmoon Disciple (3.5e Racial Substitution Level)|Darkmoon Disciple]]
  
* [[Thermoboost (3.5e Feat)|Thermoboost]]
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* [[Moon Rager (3.5e Racial Substitution Level)|Moon Rager]]
  
=== Pathfinder Options ===
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* [[Scholar of Selene (3.5e Racial Substitution Level)|Scholar of Selene]] - moon rabbit familiar
In Pathfinder games, lacertans have an additional +2 to any stat, except for Dexterity.
 
  
==== Alternate Racial Feature ====
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* [[Silver Hunter (3.5e Racial Substitution Level)|Silver Hunter]]
  
*  ''Breathing Sac'': Living near water for a prolonged time, made some lacertans develop a specialized organ to allow them to hold their breath for longer. They can for breathe when airless for 10 minutes, as if holding their breath. The same amount of time spent must be used to refill the sac. This feature could avoid inhaled effects. This feature replaces the ''Trailblazer'' feature.
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====Feats====
  
* ''Cuttail'': In some unfortunate cases, lacertans may lose their tails and never recover it, especially due to birth or genetic defects, curses or other kind of magic. This a brand of shame for them, and many forsake their home as soon as they can, never to return. They gain the [[Nomad's Blade (3.5e Feat)|Nomad's Blade]] feat for free. This feature replaces the ''Decoy Tail'' feature.
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* [[Moonveil (3.5e Feat)|Moonveil]]
  
* ''Double Claw Style'': More martially oriented lacertans learn special techniques with scimitars. You gain [[Two-Weapon Fighting]] for free and you treat a scimitar as a light weapon for the purpose of two-weapon fighting. This feature replaces the ''Saurian Agility'' feature.
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--->
  
* ''Fur-coated Reptile'': Lacertans living in cold environments have evolved special adaptations to resist the frigid temperature in the form of light but warm hair. They gain cold resistance 5 and fire susceptability 5. This feature replaces the ''Cold Blooded'' feature.
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=== Pathfinder Options ===
  
*  ''Sandswimmer'': In deserts lacertans have less chance of climbing, and  so their bodies often adapt to burrow instead. They gain a burrow speed equal to 20 feet when in moving on sand or similar loose soil. This feature replaces the climb speed.
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==== Alternate Racial Features ====
  
* ''Guerrilla Warrior'': Thanks to their combat tradition and hunting skills, some lacertans learn special war tactics. They gain the [[Guerrilla (3.5e Feat)|Guerrilla]] feat for free. This feature replaces the ''Saurian Agility'' feature.
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* ''Darkmoon Cultist'': Some very devoted selenite are part of the Darkmoon cult and develop different skills than most other. They gain a +2 racial bonus to [[Hide]], [[Knowledge]] (religion) and [[Move Silently]], aided as they are from the shadowy part of the moon. This alternate feature replaces the ''Refined Craft'' feature.
  
*  ''Water Way'': Lacertans that live along the sea, in swamps, or near other great bodies of water have a tendency to learn to swim instead of climbing. They gain a swim speed equal to 20 feet. This feature replaces the climb speed.
 
 
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{{3.5e Races Breadcrumb}}
 
{{3.5e Races Breadcrumb}}

Revision as of 22:39, 25 May 2024

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Author: the bluez in the dungeon (talk)
Date Created: 22 May 2024
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Selenite

Inhabitants of the moon, descended from ancient colonizers. When the world was in grave danger due to ecological disasters and other calamities, a group of like-minded people, mainly elves and humans, chose to g live on the moon to avoid their own destruction. With the help of magic and tecnology they developed a way to reach the celestial body and to live on the barren face of the moon. After thousands of years their descendants were mutated and evolved into a new race: the selenites, who now inhabit and call home the moon, which sustains and hosts them as wonderful children.

Personality

Selenites are as varied as humans in their behaviour and personalities, but, as a society, they are educated from a young age in social skills, in the value of freedom and order, are taught compassion and solidarity and generally adhere to this world view.

Your average selenite is a refined individual who admires art, cultivate the high craft, is interested in politics and social questions, is pious and philosophical and generally strives for the good and the betterment of itself and its own community.

Physical Description

Selenites are diaphanous, usually with fair skin, sometimes grey-silvery, or darker, reminding the color of the other face of the moon or that of space. They are beautiful and have shapely limbs, usually with silver or blonde hair, though other colors are also found among them. Their eyes are of many lively colors, more than the average human. They have fine faces, with delicate noses and ears, high cheeks and perfect teeth. They can be confused for elves, but they have many vody traits of humans or half-elves too.

They are most certaintly the distant offspring of these three groups. They wear comfy and elegant clothes.

Relations

While they are generally accepted and well-liked, they are very rare outside of the moon, so not many know of their existence. They are active neighbours though and often send diplomats, sages and brave selenite down into the world to better learn about their neighbours and help with their struggles.

They however suffer, while away from the moon, from moon madness, a psychological stress imposed by the absence of the moonlight, which makes them act erraticaly and almost mad while the moon is new, a fact that may make them less accepted than they would otherwise

Alignment

Most of them are good, and they generally tend towards order rather than chaos, but they don't give up their individuality and freedom, which they highly value. There are non-good and non-lawful selenites but even they usually show restraint, and are otherwise re-educate when possible rather than shunned.

Lands

Almost all selenites live on the moon, in the various, magical and futuristic cities that exist above and under the ground. They are tightly connected and, although the cities are not that many, they exchange and communicate rather often, and their inhabitants move often between the cities, not to stagnate too much one of them.

Adventuring selenites usually live wherever they find themselves, but many who have important tasks and jobs live among the nobility and governments of the world.

Religion

As obvious, they worship the Moon itself, calling it mother, father, home and protection, believing that's the moon itself sustaining them and allowing them to live in such a place, a feat that they deem worthy of adoration.

They recognize in every moon deity an aspect of the moon, and even among them there are those who choose to venerate mainly an aspect of the moon (very notable are the Darkmoon disciples).

They also pay respects to deities of travel, art, craft, love, nature, knowledge and such, which they believe ar minor deities that may help them in day-to-day life.

Language

They speak lunarian, a language which mixes parts of Common and Elvish, adding its own spin. Creatures that know the two languages may get a general idea of what a person speaking lunarian is saying. They also learn Common to better communicate with the earthlings.

Names

Typical male names are: Nardul, Yerteas, Maniboi, Hulenii, Simarontl.

Typical female name: Wussion, Nerabel, Simiozin, Lioliu, Samenhine.

Racial Traits

  • +2 Any: Selenite society allows individuals to grow their natural inclination and abilities.
  • Humanoid (Spiritfolk): Being humanoids which have lived on the moon since time immemorial, they have developed strange properties. 
  • Medium: As a Medium creature, a selenite has no special bonuses or penalties due to its size.
  • Selenite base land speed is 30 feet.  
  • Low-Light Vision: A selenite can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Moontouch (Ex): All of selenites' unarmed attacks and natural weapons are treated as being made of silver. They can gift this property as swift action to weapons they are wielding and the effects remain active until they no longer wield them. While under this effect, the weapons glow like a candle
  • Moonlander: When on the moon they don't suffer from the lack of oxygen or from ambient temperature, so that they may live normally as if there was breathable air and a temperate climate. They do need these conditions in other places, as it's the moon sustaining them rather than an innate ability. Selenites are also adapted to light gravity, and so they don't suffer from the effects of light gravity (but they still get any bonus it offers). Penalties of low gravity are halved for them. 
  • Moon Madness: Selenites have an incredible bond with the moon, so much that they suffer when away from it. Whenever they aren't on the moon and the moon is new they suffer a -2 to all skill and ability checks. They also act erratically and don't seem their normal self. Their alignment shifts by one step in a random direction for the duration of the effect. This may prevent them from using certain abilities or items, but they don't permanently lose benefits, they are just suspended. If acting according to their shifted alignment would break an alignment restriction of theirs, they may try a Will save with DC 15 with a +2 to the save, and if they succeed they may avoid doing that action. 
  • Refined Craft: Selenites are educated since their youth among all their social castes for the betterment of their society, and so they gain automatically half the maximum skill points per level in a Craft, Perform or Profession skill of their choice (additional points spent are added after this gain). When they gain a proficiency bonus on a skill check in their chosen skill they ad another +2 racial bonus to the check. 
  • Silver Body (Ex): They are immune to the curse of lycanthropy, and gain a +2 racial bonus to saves against transmutation effects. 
  • Sense Shapeshifters (Ex): By concentrating on all their senses, selenites may locate shapeshifters in ther proximity. They may replicate the effects of the detect magic spell, but it senses the presence of creatures with the Shapeshifter subtype or that are currently transformed with a transmutation effect. They concentrate on it as a swift action, using a move action to activate this effect at first.
  • Automatic Languages: Lunarian, Common
  • Bonus Languages: Any, except for secret ones
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1

Racial Options

Class

Feats

--->

Pathfinder Options

Alternate Racial Features

  • Darkmoon Cultist: Some very devoted selenite are part of the Darkmoon cult and develop different skills than most other. They gain a +2 racial bonus to Hide, Knowledge (religion) and Move Silently, aided as they are from the shadowy part of the moon. This alternate feature replaces the Refined Craft feature.

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Facts about "Selenite (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Any +
RatingUndiscussed +
SizeMedium +
SubtypeSpiritfolk +
SummaryInhabitants of the moon, descended from ancient colonizers. +
TitleSelenite +
TypeHumanoid +