Selenite (3.5e Race)

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Author: the bluez in the dungeon (talk)
Date Created: 22 May 2024
Status: Complete
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Selenite[edit]

Inhabitants of the moon, descended from ancient colonizers. When the world was in grave danger due to ecological disasters and other calamities, a group of like-minded people, mainly elves and humans, chose to live on the moon to avoid their own destruction. With the help of magic and technology they developed a way to reach the celestial body and to live on the barren face of the moon, preparing themselves not to make the same mistakes that were made on the world. After thousands of years their descendants mutated and evolved into a new race: the selenites, who now inhabit and call home the moon having named it Selene, and themselves the selenites.

Personality[edit]

Selenites are as varied as humans in their behaviour and personalities, but, as a society, they are educated from a young age in social skills, in the value of freedom and order, are taught compassion and solidarity and generally adhere to this world view.

Your average selenite is a refined individual who admires art, cultivate the high crafts, is interested in politics and social questions, is pious and philosophical and generally strives for the good and the betterment of itself and its own community.

Physical Description[edit]

Selenites are diaphanous, usually with fair skin, sometimes grey-silvery, or darker, reminding the color of the other face of the moon or that of space. They are beautiful and have shapely limbs, usually with silver or blonde hair, though other colors are also found among them. Their eyes are of many lively colors, more than the average human. They have fine faces, with delicate noses and ears, high cheeks and perfect teeth. They can be confused for elves, but they have many body traits of humans or half-elves too.

They are most certainly the distant offspring of these three groups, though they features were not left in the hands of chaos, but they, within a certain degree, genetically engineered to best adapt to their home and their society. They wear comfy and elegant clothes.

Relations[edit]

While they are generally accepted and well-liked, they are very rare outside of Selene, so not many know of their existence. They are active neighbours though and often send diplomats, sages and brave selenites down into the world to better learn about their neighbours and help with their struggles.

Their society is almost utopian and it's the result of a careful and cunning plan to direct the social and political evolution of the selenites, in such a way to produce a free, good-inclined, highly educated society.

They however suffer, while away from the moon, from lunacy (or moon madness), a psychological stress imposed by the absence of the moonlight, which makes them act erratically and almost mad while the moon is new, a fact that may make them less accepted than they would otherwise. This a flaw of their genetic and social design that their ancestors could not predict or eliminate when they planned for them.

Alignment[edit]

Most of them are good, and they generally tend towards order rather than chaos, but they don't give up their individuality and freedom, which they highly value. There are non-good and non-lawful selenites but even they usually show restraint, and are otherwise re-educate when possible rather than shunned.

Lands[edit]

Almost all selenites live on the moon, in the various, magical and futuristic cities that exist above and under the ground. They are tightly connected and, although the cities are not that many, they exchange and communicate rather often, and their inhabitants move often between the cities, not to stagnate too much one of them.

They haven't adapted to living in absence of oxygen because their ancestors built incredible cities able to sustain their descendants and modified the moon with powerful spells to make it less inhospitable.

Adventuring selenites usually live wherever they find themselves, but many who have important tasks and jobs live among the nobility and governments of the world.

On Selene itself, they are plagued by the strange, shapeshifting beasts that live on the surface. They are at constant war with this mysterious race of monsters that seem to absorb power from the moon itself, an act that is both blasphemous and infuriating to the selenites.

Religion[edit]

As obvious, they worship the Moon itself, calling it Selene, the mother, father, home and protection, believing that's the moon itself sustaining them and allowing them to live in such a place, a feat that they deem worthy of adoration.

They recognize in every moon deity an aspect of the moon, and even among them there are those who choose to venerate mainly an aspect of the moon (very notable are the Darkmoon disciples but also those who follow the ancient cult of the lunar deity Demetra or Diana, which among the selenites is called the Silver Huntress).

They also pay respects to deities of travel, art, craft, love, nature, knowledge and such, which they believe are minor deities that may help them in day-to-day life.

Language[edit]

They speak lunarian, a language which mixes parts of Common and Elvish, adding its own spin. Creatures that know the two languages may get a general idea of what a person speaking lunarian is saying. They also learn Common to better communicate with the earthlings.

Names[edit]

Typical male names are: Nardul, Yerteas, Maniboi, Hulenii, Simarontl.

Typical female name: Wussion, Nerabel, Simiozin, Lioliu, Samenhine.

Racial Traits[edit]

  • +2 Any: Selenite society allows individuals to grow their natural inclination and abilities.
  • Humanoid (Spiritfolk): Being humanoids which have lived on the moon since time immemorial, they have developed strange properties. 
  • Medium: As a Medium creature, a selenite has no special bonuses or penalties due to its size.
  • Selenite base land speed is 30 feet.  
  • Low-Light Vision: A selenite can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Touch of Selene (Ex): All of selenites' unarmed attacks and natural weapons are treated as being made of silver. They can gift this property as swift action to weapons they are wielding and the effects remain active until they no longer wield them. While under this effect, the weapons glow like a candle
  • Lunacy: Selenites have an incredible bond with Selene, so much that they suffer when away from it. Whenever they aren't on the moon and the moon is new they suffer a -2 to all skill and ability checks. They also act erratically and don't seem their normal self. Their alignment shifts by one step in a random direction for the duration of the effect. This may prevent them from using certain abilities or items, but they don't permanently lose benefits, they are just suspended. If acting according to their shifted alignment would break an alignment restriction of theirs, they may try a Will save with DC 15 with a +2 to the save, and if they succeed they may avoid doing that action. 
  • Refined Craft: Selenites are educated since their youth among all their social castes for the betterment of their society, and so they gain automatically half the maximum skill points per level in a Craft, Perform or Profession skill of their choice (additional points spent are added after this gain). When they gain a proficiency bonus on a skill check in their chosen skill they add another +2 racial bonus to the check. 
  • Silver Body (Ex): They are immune to the curse of lycanthropy, and gain a +2 racial bonus to saves against transmutation effects. 
  • Sense Shapeshifters (Ex): As a way to better contrast their natural enemies, by concentrating on all their senses, selenites may locate shapeshifters in ther proximity. They may replicate the effects of the detect magic spell, but it senses the presence of creatures with the Shapechanger subtype or that are currently transformed with a transmutation effect. They concentrate on it as a swift action, using a move action to activate this effect at first.
  • Automatic Languages: Lunarian, Common
  • Bonus Languages: Any, except for secret ones
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1

Racial Options[edit]

Feats[edit]

Pathfinder Options[edit]

Alternate Racial Features[edit]

  • Darkmoon Cultist: Some devoted selenites are part of the Darkmoon cult and develop different skills than most others. They gain a +2 racial bonus to Hide, Knowledge (religion) and Move Silently, aided as they are from the shadowy part of the moon. This alternate feature replaces the Refined Craft feature.

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Facts about "Selenite (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Any +
RatingUndiscussed +
SizeMedium +
SubtypeSpiritfolk +
SummaryInhabitants of the moon, descended from ancient colonizers. +
TitleSelenite +
TypeHumanoid +