Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Unarmed Mastery (4e Feat) + (Inflict criticals on a roll of 19-20 with your unarmed strike.)
- Salt in the Wound (3.5e Spell) + (Inflict even more pain on damaged foes.)
- Strike the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Maim the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Destroy the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Master Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +12d6.)
- Headhunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +16d6.)
- Perfect Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +20d6.)
- Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +4d6.)
- Expert Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +8d6.)
- Serrated Blades (3.5e Feat) + (Inflict extra damage when grappling with your claws.)
- Scourge Undead (3.5e Feat) + (Inflict holy damage to undead through your chain whip.)
- Paper Cut (3.5e Skill Trick) + (Inflict light but bloodletting cuts with your blade.)
- Inflict Psychosis (3.5e Spell) + (Inflict one or more [[Psychosis (3.5e Condition)|psychosis]] effects.)
- Guilt Bite (3.5e Invocation) + (Inflict pain and doubt to enemies.)
- Vile Attack (3.5e Maneuver) + (Inflict vile damage to cursed opponent.)
- Psionic Madness Charge (3.5e Power) + (Inflicts 1 madness per round on the target.)
- Molecular Bomb (3.5e Maneuver) + (Infuse a creature with digestive enzymes, which immediately burst forth to splatter all over everything in the vicinity.)
- Crimson Bladebond (3.5e Soulmeld) + (Infuse a melee weapon with life essence.)
- Relentless Strike (3.5e Skill Trick) + (Infuse a part of your martial knowledges in your way of using martials strikes to render them more dangerous.)
- Animate Scarecrow (3.5e Spell) + (Infuse a spark of life in ragged scarecrows.)
- Abyssalcry Magic (3.5e Feat) + (Infuse your magic words with the raw power of demons)
- Thaumaturgical Casting (3.5e Feat) + (Infuse your spells with holy symbols and divine words)
- Flexile Spine (3.5e Equipment) + (Infuse your spine with choker part, make it almost elastic.)
- Eeveelution (3.5e Template) + (Infusing an Eevee or other Monster with the power of the elements gives them crazy magical powers.)
- Selenite (3.5e Race) + (Inhabitants of the moon, descended from ancient colonizers.)
- Essence Inhalation (3.5e Spell) + (Inhale a part of your target's [[Essence (3.5e Other) | Essence]].)
- Cloud of Indolence (3.5e Equipment) + (Inhaled poison that makes the victim sluggish.)
- Agaric Spores (3.5e Equipment) + (Inhaled spores that cause Dexterity damage and possibly transformation into an Agarican creature.)
- Tome of Correspondence (3.5e Equipment) + (Inherent bonuses on the cheap, but only for your weakest scores)
- Depress (3.5e Power) + (Inhibit your target's abilities by making them sad.)
- Strike at Range (3.5e Feat) + (Initiate melee martial maneuvers at range.)
- Challenge-Obsessed (3.5e Feat) + (Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus)
- Antigen Serum (3.5e Maneuver) + (Inject yourself with medicine to fight off a disease or poison.)
- Injecting (3.5e Equipment) + (Injecting weapons are perfect for injecting all kinds of poisons, and for drawing blood as well.)
- Hero's Epic Fall Injury Table (5e Variant Rule) + (Injuries after falling down.)
- Dreg Venom (3.5e Equipment) + (Injury poison that quickly rots the afflicted creature's insides.)
- Tranquilizer (3.5e Equipment) + (Injury poison. Tranquilizers inhibit creatures and often render them unconscious.)
- Inkling Mascot (5e) + (Ink-black ooze.)
- Arcanist Warlock (3.5e Feat) + (Innate Spell, but for Warlock/Casters.)
- Innate (3.5e Feat Type) + (Innate feats are a type of scaling feat that grants increasing bonuses based on your total levels in supernatural classes.)
- Yearling (3.5e Race) + (Inquisitive [[SRD:Fey Type|fey]] who are born, grow old and die within a single year.)
- Magic Eye (3.5e Spell) + (Inscribe a magical eye on a surface and see through it with concentration.)
- Giant Insect Creature (5e24) + (Insect conjured by the ''[[Giant Insect (5e24)|Giant Insect]]'' spell)
- Gokiburi (3.5e Race) + (Insect-like quadruped aliens from the stars with sensitive antenna.)
- Istarian Drone (5e) + (Insectoid [[SRD5:Construct|construct]])
- Insightful (3.5e Template) + (Insightful creatures notice everything, perhaps too much. It allows them to deduce things through observation that they otherwise would be passed over by others.)
- Kobold Chieftain (5e) + (Inspirational kobold leader.)
- Inspire Mortal (3.5e Spell) + (Inspire someone into a follower.)
- Way of the Passive Hand (5e Subclass) + (Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.)
- Inspired Pupil (3.5e Alternate Class Feature) + (Inspired pupils are prodigious young men a … Inspired pupils are prodigious young men and women who trained as mage's apprentice, but rather than sheer magical potential they possess incredible talents. Most train to become universalist wizards, eventually finding their true calling later. While still adept magic-users, they cannot reach the same magical height as their more focused brethren. Instead learning how to best use the tricks they have learned as apprentices. However they are incredibly skilled in more than just magic, including handling themselves in direct battle much better than their peers.irect battle much better than their peers.)