Biological Regeneration (3.5e Power)

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Moderate Biological Reconstruction
Psychometabolism (Healing)
Level: Egoist 2, Psyblade 2, Wildknife 2, ,
Display: Mental
Manifesting Time: 1 standard action
Range: Touch
Target: One willing touched creature.
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3


Repairs the cells of target creature, healing 2d6 hit points of damage.

Unlike normal heal and cure spells, this also heals undead.

This has no affect on creatures without normal cellular biology, like constructs, elementals, oozes, and creatures with the extraplanar, incorporeal, xenoblooded or xenotheric subtypes.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 2 extra power points, eliminates either fatigue, sickness or daze suffered by the character (only one), or improves an exhausted, nauseated or stunned condition one step (to fatigued, sickened or dazed respectively).

Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsyblade

Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
Article BalanceHigh +
AuthorFranken Kesey +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelEgoist 2 +, Psyblade 2 + and Wildknife 2 +
Rated ByThe-Marksman +, Foxwarrior +, Surgo +, Geodude671 + and Ghostwheel +
RatingRated 1 / 4 +
SubdisciplineHealing +
SummaryPsionic touch healing heals 2d6 damage (+1d6 per 2 extra power points). With investment can heal conditions. +
TitleBiological Regeneration +