Dry Ray (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Transmutation | |
Level: | Cleric 1, Druid 1, Sorcerer/Wizard 1 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | Instantaneous |
Saving Throw: | No |
Spell Resistance: | Yes |
A warm ripple of air expands from your palm as a soft orange beam of light evaporates all it touches. The dry ray deals 1d4 points of damage to a single target, and an additional 1d4 points every two caster levels after 1st (maximum 5d4 damage at 9th level). Against creatures with the water subtype, or creatures largely made of water such as many oozes or plants, it instead deals d8 dice of damage. It may be used against objects, drying and removing any liquid residue upon the object, up to a 5-foot cube. This can be a quick way to remove harmful liquids like oil rapidly.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 1 +, Druid 1 + and Sorcerer/Wizard 1 + |
Range | Other + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
School | Transmutation + |
Summary | Water evaporates before your eyes, dessicating creatures and drying objects. + |
Title | Dry Ray + |