Wrong Place, Right Time (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Wrong Place, Right Time [Fighter]
Prerequisites: Dexterity 13Benefit: You may substitute Dexterity instead of Strength on special attacks such as bull rush, disarm, trip, and so forth.
Normal: Characters use Strength for special attacks.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Ghostwheelv |
---|
Facts about "Wrong Place, Right Time (3.5e Feat)"
Article Balance | Moderate + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Dexterity 13 + |
Rating | Undiscussed + |
Summary | You get under your opponent's feet at just the right time, causing them to move as you like. + |
Title | Wrong Place, Right Time + |
Type | Fighter + |