Objectmorph (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 4 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Willing creature touched |
Duration: | 1 hour/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
"We must fight the lawn furnature!" so John got his greatsword and sundered the lawn furnature. "...!" said the lawn furnature, which didn't say anything because they were objects. Suddenly rocks fall, and they were trapped and not able to kill. "No! I must kill the lawn furnature!" he shouted. "No John, you are the lawn furnature. And then John was a gazebo.
This spell functions like polymorph, but instead transforms you into non-magical solid objects. You can turn into any object with a hardness up to your caster level + 5, and any object within two size categories of yourself. Complex or masterwork objects may require an appropriate Craft or Knowledge check. As an object you have no physical ability scores, but retain your mental ability scores, BAB, saving throws, skill points, hp, and class features. You have normal senses, but cannot move or speak. As a result you cannot cast spells, unless you can cast without vocal and somatic components. You do gain telepathy to those in physical contact with you, and you still show up in your true form under true seeing. You do not need to eat, sleep, or breathe, and are considered an Intelligent Item or Construct. As a result you have an Ego score and can attempt to influence those who attempt to use or wield you.
Though you are a mundane item, you can be enhanced with temporary effects (such as magic weapon) but not permenant enhancements. If you are subject to a sunder attempt going after your break DC, you must make a Fortitude save equal to 10 + the amount exceeded over the break DC or die.
Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.
Material Component: An miniature workbench.
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