Poison Storm (3.5e Spell)
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Conjuration [Air, Acid, Water] | |
Level: | Druid 6, Sorcerer/Wizard 6 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | Cylinder (40-ft. radius, 20 ft. high) |
Duration: | 1 round/level (D) |
Saving Throw: | See text |
Spell Resistance: | No |
A sickly green rain begin to pour from the black-gray storm clouds above. Below, all was returned to ruin.
You conjure a heavy downpour of acid rain imbued with a poison of your choice (the material component). The sheets of rain blocks all sight (even darkvision) within it and deals 1d6 points of acid damage each round, no save. Those inside the effect are exposed to the poison used each round using the poison's save DC. Those who fail the save against the poison are only affected with a single dose per spell regardless how long they stay inside the effect. The type of poison (contact, injury, inhaled, or ingested) is irrelevant, as contact with the acid rain becomes the new type of transmission.
Other poison effects cast at those inside the storm gain a +2 bonus to their DC, as the storm fortifies their toxicity.
The rain extinguishes torches and small fires.
Material Component: A poison, which determines the poison used in the spell.
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Eiji-kunv |
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Article Balance | None Assigned + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Air +, Acid + and Water + |
Identifier | 3.5e Spell + |
Level | Druid 6 + and Sorcerer/Wizard 6 + |
Range | Other + |
Rating | Unrated + |
School | Conjuration + |
Summary | Poison rains out of the sky with acid rain and scours the land clean of life. + |
Title | Poison Storm + |