Iron Nails (3.5e Feat)
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Iron Nails [Racial]
Prerequisites: Shapechanger SubtypeBenefit: As a swift action or the same action it take you to draw a weapon you can cause your nails to grow (or shrink) and become hard as steel gaining two iron nails feral strike. If your nails are sundered or otherwise destroyed they will regrow to their length in 1d4+1 round or if you take a standard action.
Iron Nails
Light Melee
Cost: | — gp |
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Damage (Small): | 1d8 |
Damage (Medium)1: | 1d10 |
Critical: | 18-20/x2 |
Weight2: | — lbs |
Type3: | Slashing |
HP4: | 10 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Iron nails also cause one points of bleed on each successful strike.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | Moderate + |
Author | Leziad + |
Class | Melee + |
Cost | — gp + |
Critical | 18-20/x2 + |
Damage | 1d10 + |
Damage Type | Slashing + |
Hardness | 5 + |
Hit Points | 10 + |
Identifier | 3.5e Feat + |
Prerequisite | Shapechanger Subtype + |
Proficiency | None + |
Range | — + |
Rating | Undiscussed + |
Size | Light + |
Summary | You can turn your nails into deadly weapon. + |
Title | Iron Nails + |
Type | Racial + |
Weight | — + |