Technomancer (3.5e Prestige Class)

From Dungeons and Dragons Wiki
Revision as of 15:10, 9 October 2015 by Luigifan18 (talk | contribs) (Grammar check)
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 8th October 2015
Status: Almost Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article

A technomancer uses magic to do tech stuff.

{{{length}}}
"{{{length}}}" is not a number.

6



Arcane Spellcasting Full

Technomancer

Becoming a Technomancer

Entry Requirements  
Skills: Knowledge (Engineering) and Program 9 Ranks. 
Feats: Technologist, Craft Wondrous Item
Spellcasting: Must be able to cast 3rd level arcane spells. 
Special: Must craft a techbook (see below).

Table: The Technomancer

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Computer Engineer, Techbook, Technomancy +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Influence Construct +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Object Familiar +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Copy/Paste, Unlimited Space +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Transmute Matter +1 level of existing arcane spellcasting class

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Knowledge (Int), Listen (Wis), Profession (Wis), Program (), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis).

Class Features

All of the following are class features of the Technomancer.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Technomancer, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Computer Engineer (Ex): A 1st level technomancer receives Computer Engineer as a bonus feat.

Techbook: A technomancer must craft a techbook in order to enter this prestige class (although she can do so after taking her first level). A techbook behaves like a blessed book, except it is often found in technological form (such as a chip or a wrist-mounted computer) and only the technomancer can access it. She needs to pay full price for her techbook, although the price is reduced since she is crafting it. Lastly, she has backups over backups, so even if the techbook is ever lost or destroyed, as long as she can craft another, she still has all of her spells in her techbook (thanks CloudwalkTM).

If the technomancer is a spontaneous caster, her techbook grants her 2 additional spells known per level she can cast, and she may swap her spells known with any spell scribed in her techbook whenever she rests to recover her spells by studying the spell to be added for 8 hours.

Technomancy (Ex): A technomancer gains her class level as a bonus on craft, knowledge (engineering), and program checks.

Influence Construct: A 2nd level technomancer adds the following spells to her spell list (and her spells known/spellbook if applicable) at the appropriate spell level: charm construct, command construct, dominate construct, bind construct thrall. All of these spells only affect constructs, are transmutation effects, and do not have the [mind-affecting] or [compulsion] tag.

Object Familiar: A 3rd level technomancer gains object familiar as a bonus feat.

Unlimited Space: A 4th level technomancer has unlimited pages in her techbook.

Copy/Paste (Su): At 5th level, whenever the technomancer makes her spellcraft check to identify a spell or a spell effect, if that spell is in her spell list, she may make a program check, DC equal to the spellcraft DC +5; if she succeeds, she immediately adds the spell to her techbook at no cost.

Transmute Matter (Ps): A 5th level technomancer may use nuclear transmutation as a psi-like ability at will.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Leziad's Homebrew (4521 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level6 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillConcentration +, Craft +, Decipher Script +, Disable Device +, Knowledge +, Listen +, Profession +, Program +, Sense Motive +, Speak Language +, Spellcraft + and Spot +
Skill Points2 +
SummaryA technomancer uses magic to do tech stuff. +
TitleTechnomancer +
Will Save ProgressionGood +