Awaken Construct, Variant (3.5e Spell)
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This is homebrew, you may be looking for the spell from the Spell Compendium.
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Transmutation | |
Level: | Sorcerer/Wizard 7 |
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Components: | V, S, M |
Casting time: | 8 hours |
Range: | Touch |
Target: | One Mindless Construct |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
It's alive! It's aliiiiive!!!
This spell awakens a construct to sentience. An awakened construct's Intelligence, Wisdom, and Charisma are set with one at 10 and two at 12, arranged as you see fit. The spell does not work on constructs that are constructs only temporarily (such as objects affected by an animate objects spell). The awakened creature is independent of both you and the being who originally made it, though it is initially friendly toward both you and its maker.
Material Component: A brain or a circuit board worth 2000 gp per HD of the construct.
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Eiji-kunv |
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Facts about "Awaken Construct, Variant (3.5e Spell)"
Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 7 + |
Range | Touch + |
Rating | Unrated + |
School | Transmutation + |
Summary | You grant the target construct intelligence and its own free will. + |
Title | Awaken Construct, Variant + |