Sacred Geometry [General]
You wield your magic by making complex geometric symbols.Prerequisites: Caster level 1st, Knowledge (Math & Physics) 1 ranksBenefit: You cast spells using sacred geometry, a spell cast this way always require somatic component and uses Knowledge (Math & Physics) instead of the Concentration skill. You may lengthen the time required to cast a spell by one step (as per Lesser Channeling) to improve your spells. If you do so you must make a Knowledge (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below:
- +1 point of damage per dice.
- +1 to the spell's DC.
- +2 to the caster level of the spell for the purpose of determining duration.
Additionally, Knowledge (Math & Physics) is always a class skill for you.
Special: A Wizard or Sorcerer may select this feat as a bonus feat at 1st level instead of their familiar.
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