Marshal (3.5e Feat)
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Marshal [Archetype]
Prerequisites: Bab +1, Charisma 15Benefit: Archetype Feat Bonus are based on Character Level:
- Character Level 1st: You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level.
- Character Level 3rd: As a standard action, you can grant an ally within close range an additional move action. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your Charisma modifier. Each of the affected allies takes this extra move action immediately, acting in their current initiative order.
- Character Level 8th: You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your half Charisma bonus.
- Character Level 15th: You can now grant an extra move action as an immediate action.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
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Facts about "Marshal (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Bab +1 + and Charisma 15 + |
Rating | Unrated + |
Summary | You are a commander of brave men and women, you lead them to victory or defeat. + |
Title | Marshal + |
Type | Archetype + |