Marshal (3.5e Feat)

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Author: Leziad (talk)
Date Created: July 16, 2012
Status: Finished
Editing: Clarity edits only please
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Marshal [Archetype] Prerequisites: Bab +1, Charisma 15Benefit: Archetype Feat Bonus are based on Character Level:

  • Character Level 1st: You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level.
  • Character Level 3rd: As a standard action, you can grant an ally within close range an additional move action. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your Charisma modifier. Each of the affected allies takes this extra move action immediately, acting in their current initiative order.
  • Character Level 8th: You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your half Charisma bonus.
  • Character Level 15th: You can now grant an extra move action as an immediate action.

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



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Leziad's Homebrew (4520 Articles)
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Facts about "Marshal (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 + and Charisma 15 +
RatingUnrated +
SummaryYou are a commander of brave men and women, you lead them to victory or defeat. +
TitleMarshal +
TypeArchetype +