Difference between revisions of "Iron Tide (3.5e Feat)"

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|date_created=June 29, 2010
 
|date_created=June 29, 2010
 
|status=Complete
 
|status=Complete
|balance=Rogue
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|balance=Moderate
 
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{{3.5e Feat
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<onlyinclude>{{3.5e Feat
 
|name=Iron Tide
 
|name=Iron Tide
 
|types=Fighter
 
|types=Fighter
|summary=By defending yourself expertly you may make sudden strikes against opponents that attack you.
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|summary=With your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left.
 
|prereqs=[[Power Attack]]
 
|prereqs=[[Power Attack]]
 
|prereq_feat1=Power Attack
 
|prereq_feat1=Power Attack
|benefit=While accepting at least a -2 penalty to the Power Attack feat, you may force any foe you hit to make a Fortitude save (DC 10 + your [[Strength]] modifier + 1/2 your BAB + penalty to attack you take from Power Attack) or move away from you into a square that is unoccupied, and you may move into a square that foe was occupying. Neither your nor your opponent's movement provokes an attack of opportunity, even from abilities that would normally allow one to take AoOs for any kind of movement.
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|benefit=While accepting at least a -2 penalty to the Power Attack feat, you may force any foe you hit with a melee attack to make a Fortitude save (DC 10 + your [[Strength]] modifier + 1/2 your BAB + penalty to attack you take from Power Attack). On a failed save, you may move them one square in any direction away from you as long as that square that is unoccupied and the square they end in can support their weight.<br><br>After you move the foe you may also move, but you must end in the nearest space that fulfills these criteria: it is unoccupied, it can support your weight, and its distance from the foe is equal to your distance from the foe prior to activating this feat. If a foe is affected by this feat, they are immune to it until the start of your next turn.<br><br>Movement due to this feat does not provoke an attack of opportunity, even from abilities that would normally allow one to take {{AoO|sa}} for any kind of movement. This feat may not be used when making attacks of opportunity. For every 5 levels you possess, you may move your target up to an additional square, up to a maximum of 25' at level 20.
}}
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|example=Phil, with a strength of 18, a BAB of 6, and a Power Attack penalty of -2, attacks the enemy barbarian and hits.  The barbarian must make a DC 19 fortitude save (10 + 4 for Phil's Strength modifier + 3 for half of Phil's BAB + 2 for Phil's Power Attack penalty) to avoid being moved back.  The barbarian fails this save, and Phil decides to push him directly backward, stepping forward to meet him.  Neither Phil's movement nor the barbarian's movement provokes an Attack of Opportunity.
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[[Image:Iron Tide figure 1.png|thumb|right|320px|Options for movement.]]
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[[Image:Iron Tide figure 2.png|thumb|right|320px|Resolution of movement.]]
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{{3.5e Feats Breadcrumb}}
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Latest revision as of 22:05, 26 July 2013

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Author: Ghostwheel (talk)
Date Created: June 29, 2010
Status: Complete
Editing: Clarity edits only please
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Iron Tide [Fighter] Prerequisites: Power AttackBenefit: While accepting at least a -2 penalty to the Power Attack feat, you may force any foe you hit with a melee attack to make a Fortitude save (DC 10 + your Strength modifier + 1/2 your BAB + penalty to attack you take from Power Attack). On a failed save, you may move them one square in any direction away from you as long as that square that is unoccupied and the square they end in can support their weight.

After you move the foe you may also move, but you must end in the nearest space that fulfills these criteria: it is unoccupied, it can support your weight, and its distance from the foe is equal to your distance from the foe prior to activating this feat. If a foe is affected by this feat, they are immune to it until the start of your next turn.

Movement due to this feat does not provoke an attack of opportunity, even from abilities that would normally allow one to take AoOs for any kind of movement. This feat may not be used when making attacks of opportunity. For every 5 levels you possess, you may move your target up to an additional square, up to a maximum of 25' at level 20.
Example: Phil, with a strength of 18, a BAB of 6, and a Power Attack penalty of -2, attacks the enemy barbarian and hits. The barbarian must make a DC 19 fortitude save (10 + 4 for Phil's Strength modifier + 3 for half of Phil's BAB + 2 for Phil's Power Attack penalty) to avoid being moved back. The barbarian fails this save, and Phil decides to push him directly backward, stepping forward to meet him. Neither Phil's movement nor the barbarian's movement provokes an Attack of Opportunity.

Options for movement.
Resolution of movement.



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Facts about "Iron Tide (3.5e Feat)"
Article BalanceModerate +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisitePower Attack +
Rated ByLuigifan18 + and Foxwarrior +
RatingRating Pending +
SummaryWith your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left. +
TitleIron Tide +
TypeFighter +