Merfolk Salvager (5e)

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 5th edition Pointer  + 

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Merfolk Salvager (pointer) [1] [2]
Medium Humanoid (Merfolk, Merfolk Salvagers), Neutral
Armor Class: 12
Hit Points: 22
Speed: 10 ft., swim 40 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex
Skills: Athletics, Perception
Senses: passive Perception 12
Languages: Aquan, Common
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [3] The salvager can breathe air and water. 

Actions

Multiattack.

Coral Rapier. Melee Weapon Attack

Inject Toxin (2/Day). Melee Attack

Unofficial Description: Merfolk that salvage from shipwrecks


Found in Adventures


List of Merfolk Salvager

(2 official and unofficial Merfolk Salvagers)

Sources and Notes

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 244. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Merfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Template:5e Merfolk Breadcrumb

Facts about "Merfolk Salvager (5e)"
Adventure ListDanger at Dunwater +
AlignmentNeutral +
AuthorGhosts of Saltmarsh +
CRval1 +
Canontrue +
Challenge Rating1 +
Creature NameMerfolk Salvager +
Experience Points200 +
FeaturesAmphibious +, Multiattack +, Coral Rapier + and Inject Toxin +
HabitatCoastal + and Underwater +
Hit Points22 +
NameMerfolk Salvager +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextMerfolk Salvager 5e +
SubtypeMerfolk + and Merfolk Salvager +
SummaryMerfolk that salvage from shipwrecks +
TypeHumanoid +