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Author: Eiji-kun (talk)
Date Created: 2-23-23
Status: Complere
Editing: Mechanical changes on Talk
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Those paladins who are chosen by benevolent forces to protect the world from evil sometimes walk the path of the masked hero, where the blessings of their patron or divine force clads them in distinctive armor and weapons.

Tenets of the Masked Hero

Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. Do it for Justice! When there is injustice about, you must do your best to correct it. It may not happen immediately, but you won't forget those in need.
Inspiring Hotblood. Masked heroes embrace the center stage, for there is no shame in having pride in your heroics. Use your heroism to inspire others to action!
Let's Fight Somewhere Safe. The masked hero does not tolerate collateral damage in lives. Objects can be replaced, but people are more valuable.

Oath of the Masked Hero Spells

Paladin Level Spells  
1st Burning Hands*, Expeditious Retreat 
3rd Enlarge, Scorching Ray* 
5th Beacon of Hope, Fireball* 
7th Stoneskin, Wall of Fire* 
9th Dawn*, Steel Wind Strike
  • Damage type is altered by the selection within Color Thematics.

Channel Divinity: Never Give Up

When you take this oath at 3rd level, you gain the following Channel Divinity option.

Never Give Up. As a reaction, you can cause yourself or any ally within 30 ft who drops to 0 hp to automatically make their initial death save, and remain conscious until they take further damage. They cannot perform actions or reactions, but may still move at 1/2 speed. They are still considered to be at 0 hp and remain impaired until healed.

You can use this to stabilize a dying ally who has already dropped unconscious, but it will not bring them back to consciousness.

Color Thematics

At 3rd level, the masked hero chooses one energy type. Their weapons, armor, and any visual special effects take on appropriate visual appearances to this element. It also affects other class features, such as the damage type done by some of the spells gained by this subclass. They may also choose to replace any instance of radiant damage with the energy type in question, chosen when they prepare spells for the day.

Instant Arming

At 3rd level, the masked hero attunes to one suit of armor and up to two weapons or shields at the end of a long rest. They may subsequently summon or dismiss their attuned items as a bonus action, armor covering up any clothing (and depositing any other armor in a pile at their feet) and hands wielding any weapons, or sheathed if their hands are full. Masked heroes often wear flashy stylized armor with a mask to hide their identity.

Finishing Blow

If your opponent is under 50% hp, or you fall under 50% hp from your maximum, you may make a successful attack a finishing blow. If you do so, you deal an additional +50% extra damage (rounded up). Once you use this feature, you can't use it again until you finish a long rest.

Thematic Aura

Starting at 7th level, you and friendly creatures within 10 feet of you deal an additional +2 damage if the type chosen by color thematics on any attack rolls you make.

At 18th level, the range of this aura increases to 30 feet.

Friend of Justice

At 15th level, you can always choose to perform no action instead of being charmed or compelled to act against allies.

Thematic Resistance

At 15th level you gain resistance to necrotic damage and the damage type chosen by your color thematics ability.

Hyper Transformation

At 20th level, as an action, you can emanate an aura of power as appropriate for your color thematics for 1 minute. Upon activating this ability you gain 1 point of temporary hp per HD, you may take one additional attack whenever performing the attack action, and may make a move action as a bonus action. You never provoke for movement while in this state.

By taking an action within the duration, you can re-apply the temporary hp bonus to yourself or an ally within 30 ft by giving an inspiring pep talk.

In addition if an ally within 90 ft drops to 0 hp, your next attack against that creature within 1 round is a smite attack made at your highest spell slot level which does not consume uses of smite. If you drop to 0 hp, you can choose to make a smite attack against your attacker as a reaction before falling.

In addition, for the duration, the resistance granted by your chosen color thematics ability becomes immunity.

Once you use this feature, you can't use it again until you finish a long rest.


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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
Canontrue +
ClassPaladin +
Identifier5e Sacred Oath +
Rated ByGhostwheel +
RatingRating Pending +
SummaryYou are a masked hero, riding out to met justice to your monstrous foes! +
TitleOath of the Masked Hero +