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A list of all pages that have property "Summary" with value "Users of psionics to force their reality upon the world.". Since there have been only a few results, also nearby values are displayed.

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 (Users of psionics to force their reality upon the world.)
  • Mantle of Shaping (3.5e Equipment)  + (Uses ''alter self'', but within a specific set of limits.)
  • Handgrip of Proficiency (3.5e Equipment)  + (Uses ''master's touch'' on your behalf on a weapon.)
  • Meteor (3.5e Spell)  + (Uses gravity magic to call a vast meteor down from space.)
  • Relentless Combatant (5e Feat)  + (Uses the tempo of combat you've learned how to learn from failure, compound success, and react with greater swiftness.)
  • Create Spell (One)  + (Using ''[[Modify Spell (One)|Modify Spell]]'', ''[[Scribe Spell (One)|Scribe Spell]]'', and another [[Spell (One)|spell]] you can cast, you create a new [[Wizard (One)|Wizard]] spell.)
  • Publication:Complete Gear/Variant Rules/Cursed Items  + (Using Cursed Items with the [[Publication:Complete Gear|Complete Gear]] [[Publication:Complete Gear/Complete Gear#Infusion Versus Influence|Influence Points]])
  • Infuse Life (TOToM Spell)  + (Using positive energy, heal the wounds of an ally.)
  • Glaive of the Dungeon Crasher (3.5e Optimized Character Build)  + (Using the Dungeon Crasher variant from Dungeonscape along with the Eldritch Glaive invocation from Dragon Magic and Large and In Charge from Races of the Dragon you can have a great hybrid defender/striker who combines damage with zone control.)
  • Knight of the Ebon Storm (3.5e Prestige Class)  + (Using the power of controlled rage, the Ebon Knight embodies the principals of his Lord Crosis to bring order to the world.)
  • Publication:Complete Gear  + (Using the rules here, players truly are once more in control of their equipment in a way that's both meaningful and balanced, and DMs don't have to come up with long lists of items that are both meaningful and balanced.)
  • Pale Blade (3.5e Invocation)  + (Using the shadows from the Plane of Shadows, laced with ethereal force and negative energy, you create a semi-solid mystic weapon that follows all of your commands.)
  • Mental Probe (3.5e Invocation)  + (Using this invocation you can alter memories of a touched creature.)
  • Outlast the Ages (3.5e Spell)  + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
  • Outlast the Ages, variant (3.5e Spell)  + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
  • Zen Warrior Variant (3.5e Feat)  + (Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more.)
  • Flash Step (3.5e Invocation)  + (Using your ki, you enhance your speed to move faster than the eye can see.)
  • Momentum Redirect (3.5e Maneuver)  + (Using your opponents momentum you move them in the opposite direction)
  • Body As Hammer (3.5e Feat)  + (Using your weapon as a conduit, [http://tvtropes.org/pmwiki/pmwiki.php/Main/GrievousHarmWithABody you can smack people with other people].)
  • Alpha Sniper (3.5e Alternate Class Feature)  + (Usually coming from the ranks of fierce mo
    Usually coming from the ranks of fierce monster hunters, military forces and mercenary gangs. Alpha snipers are trained to be elite marksmen, striking fear in their enemies with their ranged prowess. Most often an alpha sniper is known only by their callsign, a nickname that they acquired or gave themselves during their service.
    d or gave themselves during their service.)
  • Armored Reaver (3.5e Alternate Class Feature)  + (Usually found amongst more warrior-like raider culture. Armored reavers are warriors first and foremost, eschewing tracking and stalking their prey. While not outright against subtlety, most armored reavers prefers to fight their foes heads on)
  • Swarming Spiderbite (4e Equipment)  + (Usually taken to ensure an honourable death (or to avoid torture) by drow defeated in battle, the effect of this poison is like the biting mouths of venemous spiders, starting from the extremeties and advancing throughout the body.)
  • Way of the Unseen Hand (5e Monastic Tradition)  + (Utilize telekinesis to punch people from across the room.)
  • Shatter the Mountain (3.5e Maneuver)  + (Utterly destroy your target)
  • V'Kai (3.5e Race)  + (V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them.)
  • V (3.5e NPC)  + (A mysterious man on an even more mysterious mission.)
  • Osteon (3.5e Race)  + (Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone.)
  • Vampire Lord (3.5e Class)  + (Vampire Lord allows you to play as a vampire from first level.)
  • Nosferatu (5e)  + (Vampire variant that's bloodthirst is even stronger than the standard vampire.)
  • Liquid Ooze (3.5e Feat)  + (Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one.)
  • Vampiric Dragon (3.5e Template)  + (Vampirism is generally a curse associated with humanity, so what dire events could lead to vampirism infecting the blood of dragons?)
  • Mistwalk (3.5e Maneuver)  + (Vanish in a cloud of mist; Teleport a long distance.)
  • Mist Step (3.5e Maneuver)  + (Vanish in a cloud of mist; Teleport a short range.)
  • Sojourn of Mist (3.5e Maneuver)  + (Vanish in a cloud of mist; Teleport wherever you want.)
  • SRD:Maximize Spell  + (Variable numeric effects are maximized.)
  • SRD:Empower Spell  + (Variable numeric effects in spells are increased by one-half)
  • SRD:Intensify Spell  + (Variable, numeric effects of spell are maximized, then doubled.)
  • Great Ability Variant (3.5e Feat)  + (Variant epic ability increase.)
  • Human Variant (5e)  + (Variant human stats that trades [[SRD5:Ability Score|ability score]] increase for a [[SRD5:Feat|feat]].)
  • Vehicle (3.5e Subtype)  + (Vehicle-subtype creatures have the ability to carry cargo, and have a multitude of defensive abilities.)
  • Venusaur (3.5e Monster)  + (Venusaurs are sweet-smelling and larger ve
    Venusaurs are sweet-smelling and larger versions of [[Ivysaur (3.5e Monster)|Ivysaurs]]. Their scaly hide is thick and fibrous, and their flower is leafy and broad-petalled. Their flower is usually filled with hundreds of seeds, of which usually only a handful are mature enough to grow into a Bulbasaur if planted. The seeds grow in a spiral pattern, the larger ones on the edge periodically falling off – in the hopes of growing into new [[Bulbasaur (3.5e Monster)|Bulbasaurs]].
    w [[Bulbasaur (3.5e Monster)|Bulbasaurs]].)
  • Human, Verflucht (3.5e Race)  + (Verflucht Humans were once regular humans; however, a terrible curse has afflicted them.)
  • Warblade (5e Martial Archetype)  + (Versatile master of many stances.)
  • Wyrmbone (3.5e Equipment)  + (Very precious fossilized bone of dragons, often scavenged from the skeletons of colossal wyrms in dragon boneyard.)
  • Half-Kreen (3.5e Race)  + (Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form.)
  • Linked Mind (3.5e Trait)  + (Very rarely some people possess innate lin
    Very rarely some people possess innate link with each others, they are able to communicate with thoughts and always inherently each other's status. This trait is often found in twin or at least siblings but is sometime found in other pairs with a strange link, sometime even strangers from very far away.
    ometime even strangers from very far away.)
  • Wave of Negation (3.5e Spell)  + (Very slow moving wave of death and destruction.)
  • Kamehameha Wave, Greater (3.5e Spell)  + (Very wide line of focused ki damages enemies.)
  • Purple Wormling (5e)  + (Very young [[SRD5:Purple Worm|purple worm]])
  • Vestifel (3.5e Race)  + (Vestifel are anthromorphic catfolk with a supreme sense of balance and precision with their every movement.)
  • SRD5:Veteran (NPC)  + (Veterans are professional fighters that take up arms for pay or to protect something they believe in or value.)