Difference between revisions of "Thermalsight (3.5e Creature Ability)"

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Revision as of 14:54, 25 May 2019

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Author: Franken Kesey (talk)
Date Created: 03/17/19
Status: Fin
Editing: Clarity edits only please
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Thermalsight

Thermalsight gives creatures the ability to sense heat sources. Creatures with thermalsight see a slight glow around heat sources. This exists even without a light source. Thermalsight is accurate enough to determine exact position within its listed area. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). The creature usually does not need to make Spot check to notice creatures within range of its thermalsight ability.

Unless noted otherwise, thermalsight is continuous, and the creature need do nothing to use it. Some forms of thermalsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its thermalsight ability, the creature gains the benefits of thermalsight only during its turn.

  • Thermalsight never allows a creature to distinguish color or visual contrast. A creature cannot read with thermalsight.
  • Thermalsight does subject a creature to gaze attacks, and creatures are dazzled if they fail the save. Blinding attacks do penalize creatures using thermalsight.
  • Thermalsight works underground, and in a liquid and gaseous substance. Thermalsight negates displacement and blur effects.
  • Thermalsight shows heat not just life forms. Thus when in a hot environment or when all surrounding objects are hot, there is a -2 penalty to Spot checks. The effectiveness of this ability depends on the ambient temperature in which it is used. It cannot help a creature detect objects colder than the surrounding area.
  • Thermalsight sees through visual illusions and invisibility. However, creatures with thermalsight are still vulnerable to illusions that do not rely on vision (like ventriloquism).

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AuthorFranken Kesey +
Identifier3.5e Creature Ability +
Rated ByGhostwheel + and Foxwarrior +
RatingRating Pending +
SummaryThermalsight gives creatures the ability to sense heat sources. +
TitleThermalsight +