Oblivion (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 18th December 2017
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Oblivion
Enchantment
Level: Bard 6, Beguiler 8, Sorcerer/Wizard 8
Components: V
Casting time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: One Creature
Duration: Permanent(D)
Saving Throw: Fortitude Negate and Will Negate (see text)
Spell Resistance: Yes

This spell behave as the sensory deprivation spell except that it strip even supernatural sense out of it targets. Additionally on a failed initial Fortitude save the target must make a Will save, on a failure it lose it sense of self-awareness and stop thinking. It become utterly unable to act until restored.

A break enchantment or stronger effect remove oblivion with an opposed caster level check. A wish or miracle remove it without fail.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBeguiler
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4514 Articles)
Leziadv
Facts about "Oblivion (3.5e Spell)"
Article BalanceVery High +
AuthorLeziad +
ComponentV +
Identifier3.5e Spell +
LevelBard 6 +, Beguiler 8 + and Sorcerer/Wizard 8 +
RangeMedium +
RatingUndiscussed +
SchoolEnchantment +
SummaryYou cause the target to lose it ability to perceive the world and cease thinking. +
TitleOblivion +