White Noise (3.5e Spell)
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| Enchantment [Sonic] | |
| Level: | Assassin 1, Bard 1, Beguiler 1, Spellthief 1 |
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| Components: | V |
| Casting time: | Standard |
| Range: | Close (25 ft. + 5 ft./2 levels-7,5 m + 1,5 m/2 levels) |
| Target or Area: | Area or subject |
| Duration: | 1 minute/level |
| Saving Throw: | None |
| Spell Resistance: | No |
A static, faint buzzing diffused throughout the room. The guards never heard the halfling passing by.
Choose a point within close range or one subject. A static sound originates in an area of 60 feet (18 meters) from that point or subject, imposing a -4 to Concentration and Listen checks and giving a +4 bonus against sound-based effects and fear.
Anyone in the area doesn't suffer the effects of tinnitus.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Assassin
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Beguiler
Template:3.5e Spellthief Spells Breadcrumb
| the bluez in the dungeonv |
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Facts about "White Noise (3.5e Spell)"
| Article Balance | Moderate + |
| Author | the bluez in the dungeon + |
| Component | V + |
| Descriptor | Sonic + |
| Identifier | 3.5e Spell + |
| Level | Assassin 1 +, Bard 1 +, Beguiler 1 + and Spellthief 1 + |
| Range | Other + |
| Rating | Undiscussed + |
| School | Enchantment + |
| Summary | Reduce stress and cover noises. + |
| Title | White Noise + |

