Acceleration Ring (3.5e Spell)
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|Casting time:||1 standard action|
|Range:||Medium (100 ft + 10 ft/level)|
|Effect:||One acceleration ring up to 15 ft diameter|
|Duration:||Concentration + 1 minute/level (D)|
A rotating ring of light appeared in front of you. Looking through one side everything was blue, and on the other side all things were tinted red.
You create a rotating ring of energy up to 15 ft diameter (minimum 5 ft) at a fixed point of space in range. Any allied creatures or objects passing through the ring that can fit in the gate have their remaining movement speeds double for 1 round, or their range increments double in the case of projectiles. In fact projectiles and rays hit harder and faster as well, with a +2 circumstance bonus to attack and +4 to damage.
Subsequently enemy creatures and objects which pass through the ring have their speed halved for 1 round, and their range increments cut in half for determining range penalties. Projectiles and rays take a further -2 penalty on attack and -4 on damage.
An ally can interact with the case, standing in front of it focusing for 3 rounds. At the end of the 3 rounds they release and are launched up to 300 ft/level in the direction the gate is facing. With an arc, it can be up to 200 ft/level. Protective magic prevents a violent landing (slowing down as per feather fall just before impact). A Profession Siege Engineer or a Knowledge Math & Physics check of DC 15 may be required to land with any accuracy on a far away arcing target.
|Article Balance||High +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Sorcerer/Wizard 3 +|
|Summary||You create a barrier which accelerates allies and projectiles passing through, and hampers opponents moving through it. With time, you can use it to launch yourself far distances. +|
|Title||Acceleration Ring +|