Adjusted Accuracy (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Ghostwheel (talk)
Date Created: March 14, 2010
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
/ 4

 3 users favored it (4/4).
 2 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

Rate this article
Discuss this article
"The first arrow was to confuse and
lead the target into the path of the second."

Adjusted Accuracy [Fighter] Just my luck. Keep on missing and missing. But from experience of being frustrated so many times... I also know that my luck will soon turn!Prerequisites: BAB +1Benefit: Whenever you miss with an attack, you gain a +2 bonus to your next attack roll. This bonus continues to improve with consecutive misses with a maximum accumulated attack bonus of +10, and resets to 0 on the first successful hit made. In addition, the character reduces percentile miss chances by 10%, an effect that stacks in the same way, up to a maximum of 50%, resetting to 0% as well upon the first successful attack made. This works against things like concealment, displacement, or blur, but not against effects such as mirror image. Special: This bonus to accuracy resets at the beginning of an encounter, and bonuses aren't granted unless the attack is made against a viable enemy (rather than making an attack against nothing, for example).

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Ghostwheel's Homebrew (327 Articles)
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +1 +
Rated ByEiji-kun +, Aarnott +, Spanambula +, Maninorange + and Foxwarrior +
RatingRated 3.6 / 4 +
SummaryYou learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. +
TitleAdjusted Accuracy +
TypeFighter +