Adjusted SRD Armors (3.5e Variant Rule)
 
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Adjusted SRD Armors[edit]
When a character dons a suit of armor with the intent of survival, he'll want a suit that gets his maximum Dexterity value paired with the highest armor value he could get. Originally, armors had a range of +6 to +11 (allowing for the inclusion of mithral which increases the optimal armor value by 2 as it increases maximum Dexterity bonus by as much.
This rule adjusts the armors just a bit, reducing the range to +8 to +11. There's now an armor to take care of every Dexterity bonus from +1 to +8, as well as an armor to provide a straight unmodified armor bonus from +1 to +8. Each armor category now has a set of armor to provide an optimal +11 (when made from mithral), being the chain shirt for light, breastplate for medium and still full plate for heavy.
There's also a clearer distinction now between each category of armor. Some armors are still less likely to see play at higher levels, simply by virtue of them being cheaper with slightly lessoptimal statistics. However, at lower levels, their cheaper price makes them excellent starter armors without sacrificing protection.
What do these changes mean in the long run then? Well, characters aren't going to have higher possible ACs than they did before, they'll just have more options on what to wear to take care of their optimal Dexterity bonus.
The modification to the SRD armors are noted below on the recalculated table with bold. The default SRD armors are provided on an additional table below for reference.
Armor  Cost  Armor Bonus 
Maximum Dexterity Bonus 
Armor Check Penalty 
Arcane Spell Failure % 
Speed  Weight^{1}  Donning Armor  Optimal AC Values  

(30 ft.)  (20 ft.)  Don  Don Hastily 
Remove  Optimal Bonus 
Optimal Mithral  
Light Armor  
Padded  5 gp  +1  +8  0  5%  30 ft.  20 ft.  10 lb.  1 minute  5 rounds  1 minute^{3}  +9  —  
Leather  10 gp  +2  +7  –1  10%  30 ft.  20 ft.  15 lb.  1 minute  5 rounds  1 minute^{3}  +9  —  
Studded Leather  25 gp  +3  +6  –2  15%  30 ft.  20 ft.  20 lb.  1 minute  5 rounds  1 minute^{3}  +9  —  
Chain Shirt  100 gp  +4  +5  –3  20%  30 ft.  20 ft.  25 lb.  1 minute  5 rounds  1 minute^{3}  +9  +11  
Medium Armor  
Hide  15 gp  +5  +4  –6  30%  20 ft.  15 ft.  30 lb.  1 minute  5 rounds  1 minute^{3}  +9  —  
Scale Mail  50 gp  +5  +3  –4  30%  20 ft.  15 ft.  40 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +8  +10  
Chainmail  150 gp  +5  +3  –5  25%  20 ft.  15 ft.  35 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +8  +10  
Breastplate  200 gp  +5  +4  –4  20%  20 ft.  15 ft.  30 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +9  +11  
Heavy Armor  
Splint mail  150 gp  +6  +2  –8  40%  20 ft.^{2}  15 ft.^{2}  45 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +8  +10  
Banded mail  250 gp  +6  +2  –6  35%  20 ft.^{2}  15 ft.^{2}  35 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +8  +10  
Halfplate  600 gp  +7  +1  –8  45%  20 ft.^{2}  15 ft.^{2}  50 lb.  4 minutes^{4}  4 minutes^{3}  1d4+1 minutes^{3}  +8  +10  
Full plate  1,500 gp  +8  +1  –6  35%  20 ft.^{2}  15 ft.^{2}  50 lb.  4 minutes^{4}  4 minutes^{3}  1d4+1 minutes^{3}  +9  +11  

Armor  Cost  Armor Bonus 
Maximum Dexterity Bonus 
Armor Check Penalty 
Arcane Spell Failure % 
Speed  Weight^{1}  Donning Armor  Optimal AC Values  

(30 ft.)  (20 ft.)  Don  Don Hastily 
Remove  Optimal Bonus 
Optimal Mithral  
Light Armor  
Padded  5 gp  +1  +8  0  5%  30 ft.  20 ft.  10 lb.  1 minute  5 rounds  1 minute^{3}  +9  —  
Leather  10 gp  +2  +6  0  10%  30 ft.  20 ft.  15 lb.  1 minute  5 rounds  1 minute^{3}  +8  —  
Studded Leather  25 gp  +3  +5  –1  15%  30 ft.  20 ft.  20 lb.  1 minute  5 rounds  1 minute^{3}  +8  —  
Chain Shirt  100 gp  +4  +4  –2  20%  30 ft.  20 ft.  25 lb.  1 minute  5 rounds  1 minute^{3}  +8  +10  
Medium Armor  
Hide  15 gp  +3  +4  –3  20%  20 ft.  15 ft.  25 lb.  1 minute  5 rounds  1 minute^{3}  +7  —  
Scale Mail  50 gp  +4  +3  –4  25%  20 ft.  15 ft.  30 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +7  +9  
Chainmail  150 gp  +5  +2  –5  30%  20 ft.  15 ft.  40 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +7  +9  
Breastplate  200 gp  +5  +3  –4  25%  20 ft.  15 ft.  30 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +8  +10  
Heavy Armor  
Splint mail  200 gp  +6  +0  –7  40%  20 ft.^{2}  15 ft.^{2}  45 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +6  +8  
Banded mail  250 gp  +6  +1  –6  35%  20 ft.^{2}  15 ft.^{2}  35 lb.  4 minutes^{3}  1 minute  1 minute^{3}  +7  +9  
Halfplate  600 gp  +7  +0  –7  40%  20 ft.^{2}  15 ft.^{2}  50 lb.  4 minutes^{4}  4 minutes^{3}  1d4+1 minutes^{3}  +7  +9  
Full plate  1,500 gp  +8  +1  –6  35%  20 ft.^{2}  15 ft.^{2}  50 lb.  4 minutes^{4}  4 minutes^{3}  1d4+1 minutes^{3}  +9  +11  

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