Air, Liber Demonica (3.5e Cleric Domain)
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The domain dealing with powers over wind, lightning and so forth.
You can make a melee touch attack as a standard action that deals 1d6 electricity damage per character level. If used against a creature wearing metal armour or mostly made of metal, this attack roll gains a +2 bonus.
Air Domain Spells
- Obscuring mist
- Chain lightning
- Air walk
- Control winds
- Elemental swarm (cast as an air spell only)
- Stasis energy field
- Flaying wind
- Gate (to an air-dominant plane only)