Airtight Architecture (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 11-21-14
Status: Complete
Editing: Clarity edits only please
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Airtight Architecture
Level: Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: Contained structure up to 20 cu. ft./level
Area: One structure up to 20 ft cube/level
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No

Outside, the Plane of Fire roared and broiled violently. Thank god the trains in the City of Brass were protected from those flames.

Believed to be based off the same magic which protects the City of Brass from the Plane of Fire, this spell renders a structure, building, or vehicle airtight even if it otherwise has small holes, cracks, or other paths of entry up to 1 inch diameter. The area inside the warded structure is set to the same temperature and conditions as when the spell was cast with oxygen being recycled and refreshed, unhampered by the ambient conditions outside.

If a door is opened or the insides are exposed, the insides are affected normally by external conditions until the door or entry is sealed again. Conditions return to normal within 1d4 rounds.

This spell protects those inside the structure but not the structure itself. The structure could still be damaged by external conditions, and subsequently create a breach from the damage.

If this spell is cast as a spell one level higher, the duration becomes 1 day/level. If cast as a spell two levels higher, it becomes Permanent. If cast as a spell three levels higher, it becomes Instantaneous.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5622 Articles)
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 4 +
RangeOther +
RatingUnrated +
SchoolAbjuration +
SummaryRender a structure airtight and free from the hazards outside. Just don't open the door. +
TitleAirtight Architecture +