Airu (3.5e Race)
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Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival.
Brave, cunning, clever, and playful, it is understandable why some would be convinced an airu is merely some feline who had sat upon their hind legs. Hunting is in their blood, and even their playfulness exhibits practice murder. However the airu take it to entirely new levels for they quicken the blood and feel the rush of the hunt by taking on targets far larger and stronger than their diminutive frames would suggest. They are proud of their accomplishments, and are known for taking trophies or titles to claim their successes in life.
Appearing not unlike a bipedal housecat or bobcat, airus are far more adorable their their keen hunting senses would appear. They are nimble and swift, capable of climbing walls with their sharp claws, and possessing keen night vision in the dark. Their fur patterns come in many designs and colors, and are often further augmented by the use of body paints.
The airu traditionally lived in roaming tribes which followed the paths of their migrating prey. However it is not uncommon for them to enter civilization for trade and rest, and they set up tents outside of towns. For many, they get the stereotype of being traders who not only trade from town to town but also sell rare and exotic monster parts and meat, making them a favorite of alchemists. The stories they tell, while often exaggerated, also inspire those who hear them.
While an airu can be of any alignment, many are true neutral. They live within nature, value the tribe, but have little connection to those outside of it.
Airus are nomads at heart and while they can be found in any land, they often patrol the same general areas for their tribe depending on what they hunt. As a results different breeds of airu have developed, none separate genetically but having varies appearance from shaggy thick furred cats of the north to hairless cats in the desert.
Gods of hunting, courage, and battle are favorites of an airu.
Airus speak Common and Sylvan.
Airu pick up various names as appropriate for cultures nearby to them, often tinged with a title. Their titles also serve as their last names, being the son or daughter of a trade or task and, if they are successful, establishing a new last name and title for some great deed or accomplishment.
- -2 Strength, +2 Dexterity: Small but nimble, airus use their flexibility to make up for their lack of brute strength.
- Monstrous Humanoid (Anthro): Effectively bipedal cats with thumbs, they are more beast than man.
- Small: As a Small creature, an airu gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
- Airu base land speed is 30 feet. climb 20 ft
- Darkvision: An airu can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an airu can function just fine with no light at all.
- Catfall (Ex): Airu take falling damage and damage from high speed collisions as non-lethal damage, and their terminal velocity caps out at 10d6 damage (100 ft). If the airu has Slow Fall, they do not need a wall to negate falling damage.
- Giant Dodge (Ex): If an opponent is three or more size categories larger than them (Huge and bigger), an airu does not provoke attacks of opportunity for moving through their threatened area or into their square. If they can move in underfoot, they gain a +2 dodge bonus against opponents whose space they occupy.
- Giant Killer (Ex): For each size category larger an opponent is to an airu, they gain a +2 bonus to damage, or +3 with a two-handed weapon. This is considered precision damage, and is stopped by effects which prevent critical hits. In addition, they may use light weapons in a grapple with no penalty, or one-handed weapons in a grapple at -4 penalty.
- Hunter (Ex): Airu gain Track as a bonus feat. If they would gain Track as a feat, they can now Track even subjects hidden by magic such as pass without trace and may track at full speed with no penalty, or twice normal speed at -10 penalty.
- Natural Weapons (Ex): Airu have two claw attacks dealing 1d3 damage. They use either their Strength or Dexterity for attack rolls on natural weapons and unarmed attacks, and count as possessing the Weapon Finesse feat with these weapons.
- Skills: Airu gain a +8 racial bonus to Climb checks, and may take 10 even in stressful situations. They may also use their Dexterity instead of Strength for Climb checks. Airu gain a +2 racial bonus on Craft (Weapons), Balance, Survival, and Tumble checks.
- Automatic Languages: Common and Sylvan
- Bonus Languages: Draconic, Giant, and Terran.
- Favored Class: Ranger, Rogue
- Level Adjustment: +0
- Effective Character Level: 1
|Middle Age1||Old2||Venerable3||Maximum Age|
|30 years||60 years||90 years||+3d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||2' 8"||+2d4||25 lb.||× (1) lb.|
|Female||2' 6"||+2d4||20 lb.||× (1) lb.|
|Effective Character Level||1 +|
|Favored Class||Ranger + and Rogue +|
|Identifier||3.5e Race +|
|Level Adjustment||0 +|
|Racial Ability Adjustments||-2 Strength + and +2 Dexterity +|
|Summary||Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival. +|
|Type||Monstrous Humanoid +|