Anarchic, Revised (3.5e Equipment)
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Anarchic[edit]
An anarchic weapon possess innate power which is baneful to lawful creatures and constructs. An anarchic weapon deals an extra 2d6 damage against lawful-aligned creature as well as constructs of all alignment. An anarchic weapon leaves wounds which boil and warp, forcing creatures damaged in the last round to make Concentration checks as if taking continuous damage.
An anarchic weapon is dizzying, causing lawful creatures and constructs with 4 HD to suffer a 20% chance of being hit, even if the attack was a miss.
An anarchic weapon do not function in the hand of an lawful creature. If held by a creature of lawful-alignment it start burning as per heat metal, which deals half fire and half divine damage, until the weapon is discarded and 1 round after.
Moderate evocation [chaotic]; CL 7th; Craft Magical Arms and Armor, chaos hammer, creator must be chaotic; Price +2.
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